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memoize from '@emotion/memoize';\n\nvar reactPropsRegex = 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// https://esbench.com/bench/5bfee68a4cd7e6009ef61d23\n\nvar index = memoize(function (prop) {\n return reactPropsRegex.test(prop) || prop.charCodeAt(0) === 111\n /* o */\n && prop.charCodeAt(1) === 110\n /* n */\n && prop.charCodeAt(2) < 91;\n}\n/* Z+1 */\n);\n\nexport default index;\n","function memoize(fn) {\n var cache = {};\n return function (arg) {\n if (cache[arg] === undefined) cache[arg] = fn(arg);\n return cache[arg];\n };\n}\n\nexport default memoize;\n","/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? 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d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport function __createBinding(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n}\r\n\r\nexport function __exportStar(m, exports) {\r\n for (var p in m) if (p !== \"default\" && !exports.hasOwnProperty(p)) exports[p] = m[p];\r\n}\r\n\r\nexport function __values(o) {\r\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\r\n if (m) return m.call(o);\r\n if (o && typeof o.length === \"number\") return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\nexport function __spreadArrays() {\r\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\r\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\r\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\r\n r[k] = a[j];\r\n return r;\r\n};\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];\r\n result.default = mod;\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, privateMap) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to get private field on non-instance\");\r\n }\r\n return privateMap.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, privateMap, value) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to set private field on non-instance\");\r\n }\r\n privateMap.set(receiver, value);\r\n return value;\r\n}\r\n","var warning = function () { };\r\nvar invariant = function () { };\r\nif (process.env.NODE_ENV !== 'production') {\r\n warning = function (check, message) {\r\n if (!check && typeof console !== 'undefined') {\r\n console.warn(message);\r\n }\r\n };\r\n invariant = function (check, message) {\r\n if (!check) {\r\n throw new Error(message);\r\n }\r\n };\r\n}\n\nexport { invariant, warning };\n","import { invariant } from 'hey-listen';\n\nvar prevTime = 0;\nvar onNextFrame = typeof window !== 'undefined' && window.requestAnimationFrame !== undefined ? function (callback) {\n return window.requestAnimationFrame(callback);\n} : function (callback) {\n var timestamp = Date.now();\n var timeToCall = Math.max(0, 16.7 - (timestamp - prevTime));\n prevTime = timestamp + timeToCall;\n setTimeout(function () {\n return callback(prevTime);\n }, timeToCall);\n};\n\nvar createStep = function (setRunNextFrame) {\n var processToRun = [];\n var processToRunNextFrame = [];\n var numThisFrame = 0;\n var isProcessing = false;\n var i = 0;\n var cancelled = new WeakSet();\n var toKeepAlive = new WeakSet();\n var renderStep = {\n cancel: function (process) {\n var indexOfCallback = processToRunNextFrame.indexOf(process);\n cancelled.add(process);\n if (indexOfCallback !== -1) {\n processToRunNextFrame.splice(indexOfCallback, 1);\n }\n },\n process: function (frame) {\n var _a;\n isProcessing = true;\n _a = [processToRunNextFrame, processToRun], processToRun = _a[0], processToRunNextFrame = _a[1];\n processToRunNextFrame.length = 0;\n numThisFrame = processToRun.length;\n if (numThisFrame) {\n var process_1;\n for (i = 0; i < numThisFrame; i++) {\n process_1 = processToRun[i];\n process_1(frame);\n if (toKeepAlive.has(process_1) === true && !cancelled.has(process_1)) {\n renderStep.schedule(process_1);\n setRunNextFrame(true);\n }\n }\n }\n isProcessing = false;\n },\n schedule: function (process, keepAlive, immediate) {\n if (keepAlive === void 0) {\n keepAlive = false;\n }\n if (immediate === void 0) {\n immediate = false;\n }\n invariant(typeof process === \"function\", \"Argument must be a function\");\n var addToCurrentBuffer = immediate && isProcessing;\n var buffer = addToCurrentBuffer ? processToRun : processToRunNextFrame;\n cancelled.delete(process);\n if (keepAlive) toKeepAlive.add(process);\n if (buffer.indexOf(process) === -1) {\n buffer.push(process);\n if (addToCurrentBuffer) numThisFrame = processToRun.length;\n }\n }\n };\n return renderStep;\n};\n\nvar maxElapsed = 40;\nvar defaultElapsed = 1 / 60 * 1000;\nvar useDefaultElapsed = true;\nvar willRunNextFrame = false;\nvar isProcessing = false;\nvar frame = {\n delta: 0,\n timestamp: 0\n};\nvar stepsOrder = [\"read\", \"update\", \"preRender\", \"render\", \"postRender\"];\nvar setWillRunNextFrame = function (willRun) {\n return willRunNextFrame = willRun;\n};\nvar steps = /*#__PURE__*/stepsOrder.reduce(function (acc, key) {\n acc[key] = createStep(setWillRunNextFrame);\n return acc;\n}, {});\nvar sync = /*#__PURE__*/stepsOrder.reduce(function (acc, key) {\n var step = steps[key];\n acc[key] = function (process, keepAlive, immediate) {\n if (keepAlive === void 0) {\n keepAlive = false;\n }\n if (immediate === void 0) {\n immediate = false;\n }\n if (!willRunNextFrame) startLoop();\n step.schedule(process, keepAlive, immediate);\n return process;\n };\n return acc;\n}, {});\nvar cancelSync = /*#__PURE__*/stepsOrder.reduce(function (acc, key) {\n acc[key] = steps[key].cancel;\n return acc;\n}, {});\nvar processStep = function (stepId) {\n return steps[stepId].process(frame);\n};\nvar processFrame = function (timestamp) {\n willRunNextFrame = false;\n frame.delta = useDefaultElapsed ? defaultElapsed : Math.max(Math.min(timestamp - frame.timestamp, maxElapsed), 1);\n if (!useDefaultElapsed) defaultElapsed = frame.delta;\n frame.timestamp = timestamp;\n isProcessing = true;\n stepsOrder.forEach(processStep);\n isProcessing = false;\n if (willRunNextFrame) {\n useDefaultElapsed = false;\n onNextFrame(processFrame);\n }\n};\nvar startLoop = function () {\n willRunNextFrame = true;\n useDefaultElapsed = true;\n if (!isProcessing) onNextFrame(processFrame);\n};\nvar getFrameData = function () {\n return frame;\n};\n\nexport default sync;\nexport { cancelSync, getFrameData };\n","/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport function __createBinding(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n}\r\n\r\nexport function __exportStar(m, exports) {\r\n for (var p in m) if (p !== \"default\" && !exports.hasOwnProperty(p)) exports[p] = m[p];\r\n}\r\n\r\nexport function __values(o) {\r\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\r\n if (m) return m.call(o);\r\n if (o && typeof o.length === \"number\") return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\nexport function __spreadArrays() {\r\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\r\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\r\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\r\n r[k] = a[j];\r\n return r;\r\n};\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];\r\n result.default = mod;\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, privateMap) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to get private field on non-instance\");\r\n }\r\n return privateMap.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, privateMap, value) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to set private field on non-instance\");\r\n }\r\n privateMap.set(receiver, value);\r\n return value;\r\n}\r\n","import { __assign } from 'tslib';\n\nvar clamp = function (min, max) { return function (v) {\r\n return Math.max(Math.min(v, max), min);\r\n}; };\r\nvar sanitize = function (v) { return (v % 1 ? Number(v.toFixed(5)) : v); };\r\nvar floatRegex = /(-)?(\\d[\\d\\.]*)/g;\r\nvar colorRegex = /(#[0-9a-f]{6}|#[0-9a-f]{3}|#(?:[0-9a-f]{2}){2,4}|(rgb|hsl)a?\\((-?[\\d\\.]+%?[,\\s]+){2,3}\\s*\\/*\\s*[\\d\\.]+%?\\))/gi;\r\nvar singleColorRegex = /^(#[0-9a-f]{3}|#(?:[0-9a-f]{2}){2,4}|(rgb|hsl)a?\\((-?[\\d\\.]+%?[,\\s]+){2,3}\\s*\\/*\\s*[\\d\\.]+%?\\))$/i;\n\nvar number = {\r\n test: function (v) { return typeof v === 'number'; },\r\n parse: parseFloat,\r\n transform: function (v) { return v; }\r\n};\r\nvar alpha = __assign(__assign({}, number), { transform: clamp(0, 1) });\r\nvar scale = __assign(__assign({}, number), { default: 1 });\n\nvar createUnitType = function (unit) { return ({\r\n test: function (v) {\r\n return typeof v === 'string' && v.endsWith(unit) && v.split(' ').length === 1;\r\n },\r\n parse: parseFloat,\r\n transform: function (v) { return \"\" + v + unit; }\r\n}); };\r\nvar degrees = createUnitType('deg');\r\nvar percent = createUnitType('%');\r\nvar px = createUnitType('px');\r\nvar vh = createUnitType('vh');\r\nvar vw = createUnitType('vw');\r\nvar progressPercentage = __assign(__assign({}, percent), { parse: function (v) { return percent.parse(v) / 100; }, transform: function (v) { return percent.transform(v * 100); } });\n\nvar getValueFromFunctionString = function (value) {\r\n return value.substring(value.indexOf('(') + 1, value.lastIndexOf(')'));\r\n};\r\nvar clampRgbUnit = clamp(0, 255);\r\nvar isRgba = function (v) { return v.red !== undefined; };\r\nvar isHsla = function (v) { return v.hue !== undefined; };\r\nfunction getValuesAsArray(value) {\r\n return getValueFromFunctionString(value)\r\n .replace(/(,|\\/)/g, ' ')\r\n .split(/ \\s*/);\r\n}\r\nvar splitColorValues = function (terms) {\r\n return function (v) {\r\n if (typeof v !== 'string')\r\n return v;\r\n var values = {};\r\n var valuesArray = getValuesAsArray(v);\r\n for (var i = 0; i < 4; i++) {\r\n values[terms[i]] =\r\n valuesArray[i] !== undefined ? parseFloat(valuesArray[i]) : 1;\r\n }\r\n return values;\r\n };\r\n};\r\nvar rgbaTemplate = function (_a) {\r\n var red = _a.red, green = _a.green, blue = _a.blue, _b = _a.alpha, alpha = _b === void 0 ? 1 : _b;\r\n return \"rgba(\" + red + \", \" + green + \", \" + blue + \", \" + alpha + \")\";\r\n};\r\nvar hslaTemplate = function (_a) {\r\n var hue = _a.hue, saturation = _a.saturation, lightness = _a.lightness, _b = _a.alpha, alpha = _b === void 0 ? 1 : _b;\r\n return \"hsla(\" + hue + \", \" + saturation + \", \" + lightness + \", \" + alpha + \")\";\r\n};\r\nvar rgbUnit = __assign(__assign({}, number), { transform: function (v) { return Math.round(clampRgbUnit(v)); } });\r\nfunction isColorString(color, colorType) {\r\n return color.startsWith(colorType) && singleColorRegex.test(color);\r\n}\r\nvar rgba = {\r\n test: function (v) { return (typeof v === 'string' ? isColorString(v, 'rgb') : isRgba(v)); },\r\n parse: splitColorValues(['red', 'green', 'blue', 'alpha']),\r\n transform: function (_a) {\r\n var red = _a.red, green = _a.green, blue = _a.blue, _b = _a.alpha, alpha$1 = _b === void 0 ? 1 : _b;\r\n return rgbaTemplate({\r\n red: rgbUnit.transform(red),\r\n green: rgbUnit.transform(green),\r\n blue: rgbUnit.transform(blue),\r\n alpha: sanitize(alpha.transform(alpha$1))\r\n });\r\n }\r\n};\r\nvar hsla = {\r\n test: function (v) { return (typeof v === 'string' ? isColorString(v, 'hsl') : isHsla(v)); },\r\n parse: splitColorValues(['hue', 'saturation', 'lightness', 'alpha']),\r\n transform: function (_a) {\r\n var hue = _a.hue, saturation = _a.saturation, lightness = _a.lightness, _b = _a.alpha, alpha$1 = _b === void 0 ? 1 : _b;\r\n return hslaTemplate({\r\n hue: Math.round(hue),\r\n saturation: percent.transform(sanitize(saturation)),\r\n lightness: percent.transform(sanitize(lightness)),\r\n alpha: sanitize(alpha.transform(alpha$1))\r\n });\r\n }\r\n};\r\nvar hex = __assign(__assign({}, rgba), { test: function (v) { return typeof v === 'string' && isColorString(v, '#'); }, parse: function (v) {\r\n var r = '';\r\n var g = '';\r\n var b = '';\r\n if (v.length > 4) {\r\n r = v.substr(1, 2);\r\n g = v.substr(3, 2);\r\n b = v.substr(5, 2);\r\n }\r\n else {\r\n r = v.substr(1, 1);\r\n g = v.substr(2, 1);\r\n b = v.substr(3, 1);\r\n r += r;\r\n g += g;\r\n b += b;\r\n }\r\n return {\r\n red: parseInt(r, 16),\r\n green: parseInt(g, 16),\r\n blue: parseInt(b, 16),\r\n alpha: 1\r\n };\r\n } });\r\nvar color = {\r\n test: function (v) {\r\n return (typeof v === 'string' && singleColorRegex.test(v)) ||\r\n isRgba(v) ||\r\n isHsla(v);\r\n },\r\n parse: function (v) {\r\n if (rgba.test(v)) {\r\n return rgba.parse(v);\r\n }\r\n else if (hsla.test(v)) {\r\n return hsla.parse(v);\r\n }\r\n else if (hex.test(v)) {\r\n return hex.parse(v);\r\n }\r\n return v;\r\n },\r\n transform: function (v) {\r\n if (isRgba(v)) {\r\n return rgba.transform(v);\r\n }\r\n else if (isHsla(v)) {\r\n return hsla.transform(v);\r\n }\r\n return v;\r\n }\r\n};\n\nvar COLOR_TOKEN = '${c}';\r\nvar NUMBER_TOKEN = '${n}';\r\nvar convertNumbersToZero = function (v) {\r\n return typeof v === 'number' ? 0 : v;\r\n};\r\nvar complex = {\r\n test: function (v) {\r\n if (typeof v !== 'string' || !isNaN(v))\r\n return false;\r\n var numValues = 0;\r\n var foundNumbers = v.match(floatRegex);\r\n var foundColors = v.match(colorRegex);\r\n if (foundNumbers)\r\n numValues += foundNumbers.length;\r\n if (foundColors)\r\n numValues += foundColors.length;\r\n return numValues > 0;\r\n },\r\n parse: function (v) {\r\n var input = v;\r\n var parsed = [];\r\n var foundColors = input.match(colorRegex);\r\n if (foundColors) {\r\n input = input.replace(colorRegex, COLOR_TOKEN);\r\n parsed.push.apply(parsed, foundColors.map(color.parse));\r\n }\r\n var foundNumbers = input.match(floatRegex);\r\n if (foundNumbers) {\r\n parsed.push.apply(parsed, foundNumbers.map(number.parse));\r\n }\r\n return parsed;\r\n },\r\n createTransformer: function (prop) {\r\n var template = prop;\r\n var token = 0;\r\n var foundColors = prop.match(colorRegex);\r\n var numColors = foundColors ? foundColors.length : 0;\r\n if (foundColors) {\r\n for (var i = 0; i < numColors; i++) {\r\n template = template.replace(foundColors[i], COLOR_TOKEN);\r\n token++;\r\n }\r\n }\r\n var foundNumbers = template.match(floatRegex);\r\n var numNumbers = foundNumbers ? foundNumbers.length : 0;\r\n if (foundNumbers) {\r\n for (var i = 0; i < numNumbers; i++) {\r\n template = template.replace(foundNumbers[i], NUMBER_TOKEN);\r\n token++;\r\n }\r\n }\r\n return function (v) {\r\n var output = template;\r\n for (var i = 0; i < token; i++) {\r\n output = output.replace(i < numColors ? COLOR_TOKEN : NUMBER_TOKEN, i < numColors ? color.transform(v[i]) : sanitize(v[i]));\r\n }\r\n return output;\r\n };\r\n },\r\n getAnimatableNone: function (target) {\r\n var parsedTarget = complex.parse(target);\r\n var targetTransformer = complex.createTransformer(target);\r\n return targetTransformer(parsedTarget.map(convertNumbersToZero));\r\n }\r\n};\n\nexport { alpha, color, complex, degrees, hex, hsla, number, percent, progressPercentage, px, rgbUnit, rgba, scale, vh, vw };\n","var DEFAULT_OVERSHOOT_STRENGTH = 1.525;\nvar reversed = function (easing) {\n return function (p) {\n return 1 - easing(1 - p);\n };\n};\nvar mirrored = function (easing) {\n return function (p) {\n return p <= 0.5 ? easing(2 * p) / 2 : (2 - easing(2 * (1 - p))) / 2;\n };\n};\nvar createReversedEasing = reversed;\nvar createMirroredEasing = mirrored;\nvar createExpoIn = function (power) {\n return function (p) {\n return Math.pow(p, power);\n };\n};\nvar createBackIn = function (power) {\n return function (p) {\n return p * p * ((power + 1) * p - power);\n };\n};\nvar createAnticipateEasing = function (power) {\n var backEasing = createBackIn(power);\n return function (p) {\n return (p *= 2) < 1 ? 0.5 * backEasing(p) : 0.5 * (2 - Math.pow(2, -10 * (p - 1)));\n };\n};\nvar linear = function (p) {\n return p;\n};\nvar easeIn = /*#__PURE__*/createExpoIn(2);\nvar easeOut = /*#__PURE__*/reversed(easeIn);\nvar easeInOut = /*#__PURE__*/mirrored(easeIn);\nvar circIn = function (p) {\n return 1 - Math.sin(Math.acos(p));\n};\nvar circOut = /*#__PURE__*/reversed(circIn);\nvar circInOut = /*#__PURE__*/mirrored(circOut);\nvar backIn = /*#__PURE__*/createBackIn(DEFAULT_OVERSHOOT_STRENGTH);\nvar backOut = /*#__PURE__*/reversed(backIn);\nvar backInOut = /*#__PURE__*/mirrored(backIn);\nvar anticipate = /*#__PURE__*/createAnticipateEasing(DEFAULT_OVERSHOOT_STRENGTH);\nvar BOUNCE_FIRST_THRESHOLD = 4.0 / 11.0;\nvar BOUNCE_SECOND_THRESHOLD = 8.0 / 11.0;\nvar BOUNCE_THIRD_THRESHOLD = 9.0 / 10.0;\nvar ca = 4356.0 / 361.0;\nvar cb = 35442.0 / 1805.0;\nvar cc = 16061.0 / 1805.0;\nvar bounceOut = function (p) {\n var p2 = p * p;\n return p < BOUNCE_FIRST_THRESHOLD ? 7.5625 * p2 : p < BOUNCE_SECOND_THRESHOLD ? 9.075 * p2 - 9.9 * p + 3.4 : p < BOUNCE_THIRD_THRESHOLD ? ca * p2 - cb * p + cc : 10.8 * p * p - 20.52 * p + 10.72;\n};\nvar bounceIn = function (p) {\n return 1.0 - bounceOut(1.0 - p);\n};\nvar bounceInOut = function (p) {\n return p < 0.5 ? 0.5 * (1.0 - bounceOut(1.0 - p * 2.0)) : 0.5 * bounceOut(p * 2.0 - 1.0) + 0.5;\n};\nvar NEWTON_ITERATIONS = 8;\nvar NEWTON_MIN_SLOPE = 0.001;\nvar SUBDIVISION_PRECISION = 0.0000001;\nvar SUBDIVISION_MAX_ITERATIONS = 10;\nvar K_SPLINE_TABLE_SIZE = 11;\nvar K_SAMPLE_STEP_SIZE = 1.0 / (K_SPLINE_TABLE_SIZE - 1.0);\nvar FLOAT_32_SUPPORTED = typeof Float32Array !== 'undefined';\nvar a = function (a1, a2) {\n return 1.0 - 3.0 * a2 + 3.0 * a1;\n};\nvar b = function (a1, a2) {\n return 3.0 * a2 - 6.0 * a1;\n};\nvar c = function (a1) {\n return 3.0 * a1;\n};\nvar getSlope = function (t, a1, a2) {\n return 3.0 * a(a1, a2) * t * t + 2.0 * b(a1, a2) * t + c(a1);\n};\nvar calcBezier = function (t, a1, a2) {\n return ((a(a1, a2) * t + b(a1, a2)) * t + c(a1)) * t;\n};\nfunction cubicBezier(mX1, mY1, mX2, mY2) {\n var sampleValues = FLOAT_32_SUPPORTED ? new Float32Array(K_SPLINE_TABLE_SIZE) : new Array(K_SPLINE_TABLE_SIZE);\n var binarySubdivide = function (aX, aA, aB) {\n var i = 0;\n var currentX;\n var currentT;\n do {\n currentT = aA + (aB - aA) / 2.0;\n currentX = calcBezier(currentT, mX1, mX2) - aX;\n if (currentX > 0.0) {\n aB = currentT;\n } else {\n aA = currentT;\n }\n } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);\n return currentT;\n };\n var newtonRaphsonIterate = function (aX, aGuessT) {\n var i = 0;\n var currentSlope = 0;\n var currentX;\n for (; i < NEWTON_ITERATIONS; ++i) {\n currentSlope = getSlope(aGuessT, mX1, mX2);\n if (currentSlope === 0.0) {\n return aGuessT;\n }\n currentX = calcBezier(aGuessT, mX1, mX2) - aX;\n aGuessT -= currentX / currentSlope;\n }\n return aGuessT;\n };\n var calcSampleValues = function () {\n for (var i = 0; i < K_SPLINE_TABLE_SIZE; ++i) {\n sampleValues[i] = calcBezier(i * K_SAMPLE_STEP_SIZE, mX1, mX2);\n }\n };\n var getTForX = function (aX) {\n var intervalStart = 0.0;\n var currentSample = 1;\n var lastSample = K_SPLINE_TABLE_SIZE - 1;\n var dist = 0.0;\n var guessForT = 0.0;\n var initialSlope = 0.0;\n for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) {\n intervalStart += K_SAMPLE_STEP_SIZE;\n }\n --currentSample;\n dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]);\n guessForT = intervalStart + dist * K_SAMPLE_STEP_SIZE;\n initialSlope = getSlope(guessForT, mX1, mX2);\n if (initialSlope >= NEWTON_MIN_SLOPE) {\n return newtonRaphsonIterate(aX, guessForT);\n } else if (initialSlope === 0.0) {\n return guessForT;\n } else {\n return binarySubdivide(aX, intervalStart, intervalStart + K_SAMPLE_STEP_SIZE);\n }\n };\n calcSampleValues();\n var resolver = function (aX) {\n var returnValue;\n if (mX1 === mY1 && mX2 === mY2) {\n returnValue = aX;\n } else if (aX === 0) {\n returnValue = 0;\n } else if (aX === 1) {\n returnValue = 1;\n } else {\n returnValue = calcBezier(getTForX(aX), mY1, mY2);\n }\n return returnValue;\n };\n return resolver;\n}\n\nexport { reversed, mirrored, createReversedEasing, createMirroredEasing, createExpoIn, createBackIn, createAnticipateEasing, linear, easeIn, easeOut, easeInOut, circIn, circOut, circInOut, backIn, backOut, backInOut, anticipate, bounceOut, bounceIn, bounceInOut, cubicBezier };\n","import { hsla, rgba, hex, color, complex } from 'style-value-types';\nimport { invariant } from 'hey-listen';\nimport { getFrameData } from 'framesync';\nimport { createAnticipateEasing, createBackIn, createExpoIn, cubicBezier, linear, easeIn, easeOut, easeInOut, circIn, circOut, circInOut, backIn, backOut, backInOut, anticipate, reversed, mirrored } from '@popmotion/easing';\nexport { createAnticipateEasing, createBackIn, createExpoIn, cubicBezier, linear, easeIn, easeOut, easeInOut, circIn, circOut, circInOut, backIn, backOut, backInOut, anticipate, reversed, mirrored } from '@popmotion/easing';\n\nvar zeroPoint = {\r\n x: 0,\r\n y: 0,\r\n z: 0\r\n};\r\nvar isNum = function (v) { return typeof v === 'number'; };\n\nvar radiansToDegrees = (function (radians) { return (radians * 180) / Math.PI; });\n\nvar angle = (function (a, b) {\r\n if (b === void 0) { b = zeroPoint; }\r\n return radiansToDegrees(Math.atan2(b.y - a.y, b.x - a.x));\r\n});\n\nvar applyOffset = (function (from, to) {\r\n var hasReceivedFrom = true;\r\n if (to === undefined) {\r\n to = from;\r\n hasReceivedFrom = false;\r\n }\r\n return function (v) {\r\n if (hasReceivedFrom) {\r\n return v - from + to;\r\n }\r\n else {\r\n from = v;\r\n hasReceivedFrom = true;\r\n return to;\r\n }\r\n };\r\n});\n\nvar curryRange = (function (func) { return function (min, max, v) { return (v !== undefined ? func(min, max, v) : function (cv) { return func(min, max, cv); }); }; });\n\nvar clamp = function (min, max, v) {\r\n return Math.min(Math.max(v, min), max);\r\n};\r\nvar clamp$1 = curryRange(clamp);\n\nvar conditional = (function (check, apply) { return function (v) {\r\n return check(v) ? apply(v) : v;\r\n}; });\n\nvar degreesToRadians = (function (degrees) { return (degrees * Math.PI) / 180; });\n\nvar isPoint = (function (point) {\r\n return point.hasOwnProperty('x') && point.hasOwnProperty('y');\r\n});\n\nvar isPoint3D = (function (point) {\r\n return isPoint(point) && point.hasOwnProperty('z');\r\n});\n\nvar distance1D = function (a, b) { return Math.abs(a - b); };\r\nvar distance = (function (a, b) {\r\n if (b === void 0) { b = zeroPoint; }\r\n if (isNum(a) && isNum(b)) {\r\n return distance1D(a, b);\r\n }\r\n else if (isPoint(a) && isPoint(b)) {\r\n var xDelta = distance1D(a.x, b.x);\r\n var yDelta = distance1D(a.y, b.y);\r\n var zDelta = isPoint3D(a) && isPoint3D(b) ? distance1D(a.z, b.z) : 0;\r\n return Math.sqrt(Math.pow(xDelta, 2) + Math.pow(yDelta, 2) + Math.pow(zDelta, 2));\r\n }\r\n return 0;\r\n});\n\nvar progress = (function (from, to, value) {\r\n var toFromDifference = to - from;\r\n return toFromDifference === 0 ? 1 : (value - from) / toFromDifference;\r\n});\n\nvar mix = (function (from, to, progress) {\r\n return -progress * from + progress * to + from;\r\n});\n\n/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation. All rights reserved.\r\nLicensed under the Apache License, Version 2.0 (the \"License\"); you may not use\r\nthis file except in compliance with the License. You may obtain a copy of the\r\nLicense at http://www.apache.org/licenses/LICENSE-2.0\r\n\r\nTHIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY\r\nKIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED\r\nWARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,\r\nMERCHANTABLITY OR NON-INFRINGEMENT.\r\n\r\nSee the Apache Version 2.0 License for specific language governing permissions\r\nand limitations under the License.\r\n***************************************************************************** */\r\n\r\nvar __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n };\r\n return __assign.apply(this, arguments);\r\n};\n\nvar mixLinearColor = function (from, to, v) {\r\n var fromExpo = from * from;\r\n var toExpo = to * to;\r\n return Math.sqrt(Math.max(0, v * (toExpo - fromExpo) + fromExpo));\r\n};\r\nvar colorTypes = [hex, rgba, hsla];\r\nvar getColorType = function (v) {\r\n return colorTypes.find(function (type) { return type.test(v); });\r\n};\r\nvar notAnimatable = function (color$$1) {\r\n return \"'\" + color$$1 + \"' is not an animatable color. Use the equivalent color code instead.\";\r\n};\r\nvar mixColor = (function (from, to) {\r\n var fromColorType = getColorType(from);\r\n var toColorType = getColorType(to);\r\n invariant(!!fromColorType, notAnimatable(from));\r\n invariant(!!toColorType, notAnimatable(to));\r\n invariant(fromColorType.transform === toColorType.transform, 'Both colors must be hex/RGBA, OR both must be HSLA.');\r\n var fromColor = fromColorType.parse(from);\r\n var toColor = toColorType.parse(to);\r\n var blended = __assign({}, fromColor);\r\n var mixFunc = fromColorType === hsla ? mix : mixLinearColor;\r\n return function (v) {\r\n for (var key in blended) {\r\n if (key !== 'alpha') {\r\n blended[key] = mixFunc(fromColor[key], toColor[key], v);\r\n }\r\n }\r\n blended.alpha = mix(fromColor.alpha, toColor.alpha, v);\r\n return fromColorType.transform(blended);\r\n };\r\n});\n\nvar combineFunctions = function (a, b) { return function (v) { return b(a(v)); }; };\r\nvar pipe = (function () {\r\n var transformers = [];\r\n for (var _i = 0; _i < arguments.length; _i++) {\r\n transformers[_i] = arguments[_i];\r\n }\r\n return transformers.reduce(combineFunctions);\r\n});\n\nfunction getMixer(origin, target) {\r\n if (isNum(origin)) {\r\n return function (v) { return mix(origin, target, v); };\r\n }\r\n else if (color.test(origin)) {\r\n return mixColor(origin, target);\r\n }\r\n else {\r\n return mixComplex(origin, target);\r\n }\r\n}\r\nvar mixArray = function (from, to) {\r\n var output = from.slice();\r\n var numValues = output.length;\r\n var blendValue = from.map(function (fromThis, i) { return getMixer(fromThis, to[i]); });\r\n return function (v) {\r\n for (var i = 0; i < numValues; i++) {\r\n output[i] = blendValue[i](v);\r\n }\r\n return output;\r\n };\r\n};\r\nvar mixObject = function (origin, target) {\r\n var output = __assign({}, origin, target);\r\n var blendValue = {};\r\n for (var key in output) {\r\n if (origin[key] !== undefined && target[key] !== undefined) {\r\n blendValue[key] = getMixer(origin[key], target[key]);\r\n }\r\n }\r\n return function (v) {\r\n for (var key in blendValue) {\r\n output[key] = blendValue[key](v);\r\n }\r\n return output;\r\n };\r\n};\r\nfunction analyse(value) {\r\n var parsed = complex.parse(value);\r\n var numValues = parsed.length;\r\n var numNumbers = 0;\r\n var numRGB = 0;\r\n var numHSL = 0;\r\n for (var i = 0; i < numValues; i++) {\r\n if (numNumbers || typeof parsed[i] === 'number') {\r\n numNumbers++;\r\n }\r\n else {\r\n if (parsed[i].hue !== undefined) {\r\n numHSL++;\r\n }\r\n else {\r\n numRGB++;\r\n }\r\n }\r\n }\r\n return { parsed: parsed, numNumbers: numNumbers, numRGB: numRGB, numHSL: numHSL };\r\n}\r\nvar mixComplex = function (origin, target) {\r\n var template = complex.createTransformer(target);\r\n var originStats = analyse(origin);\r\n var targetStats = analyse(target);\r\n invariant(originStats.numHSL === targetStats.numHSL &&\r\n originStats.numRGB === targetStats.numRGB &&\r\n originStats.numNumbers >= targetStats.numNumbers, \"Complex values '\" + origin + \"' and '\" + target + \"' too different to mix. Ensure all colors are of the same type.\");\r\n return pipe(mixArray(originStats.parsed, targetStats.parsed), template);\r\n};\n\nvar mixNumber = function (from, to) { return function (p) { return mix(from, to, p); }; };\r\nfunction detectMixerFactory(v) {\r\n if (typeof v === 'number') {\r\n return mixNumber;\r\n }\r\n else if (typeof v === 'string') {\r\n if (color.test(v)) {\r\n return mixColor;\r\n }\r\n else {\r\n return mixComplex;\r\n }\r\n }\r\n else if (Array.isArray(v)) {\r\n return mixArray;\r\n }\r\n else if (typeof v === 'object') {\r\n return mixObject;\r\n }\r\n}\r\nfunction createMixers(output, ease, customMixer) {\r\n var mixers = [];\r\n var mixerFactory = customMixer || detectMixerFactory(output[0]);\r\n var numMixers = output.length - 1;\r\n for (var i = 0; i < numMixers; i++) {\r\n var mixer = mixerFactory(output[i], output[i + 1]);\r\n if (ease) {\r\n var easingFunction = Array.isArray(ease) ? ease[i] : ease;\r\n mixer = pipe(easingFunction, mixer);\r\n }\r\n mixers.push(mixer);\r\n }\r\n return mixers;\r\n}\r\nfunction fastInterpolate(_a, _b) {\r\n var from = _a[0], to = _a[1];\r\n var mixer = _b[0];\r\n return function (v) { return mixer(progress(from, to, v)); };\r\n}\r\nfunction slowInterpolate(input, mixers) {\r\n var inputLength = input.length;\r\n var lastInputIndex = inputLength - 1;\r\n return function (v) {\r\n var mixerIndex = 0;\r\n var foundMixerIndex = false;\r\n if (v <= input[0]) {\r\n foundMixerIndex = true;\r\n }\r\n else if (v >= input[lastInputIndex]) {\r\n mixerIndex = lastInputIndex - 1;\r\n foundMixerIndex = true;\r\n }\r\n if (!foundMixerIndex) {\r\n var i = 1;\r\n for (; i < inputLength; i++) {\r\n if (input[i] > v || i === lastInputIndex) {\r\n break;\r\n }\r\n }\r\n mixerIndex = i - 1;\r\n }\r\n var progressInRange = progress(input[mixerIndex], input[mixerIndex + 1], v);\r\n return mixers[mixerIndex](progressInRange);\r\n };\r\n}\r\nfunction interpolate(input, output, _a) {\r\n var _b = _a === void 0 ? {} : _a, _c = _b.clamp, clamp = _c === void 0 ? true : _c, ease = _b.ease, mixer = _b.mixer;\r\n var inputLength = input.length;\r\n invariant(inputLength === output.length, 'Both input and output ranges must be the same length');\r\n invariant(!ease || !Array.isArray(ease) || ease.length === inputLength - 1, 'Array of easing functions must be of length `input.length - 1`, as it applies to the transitions **between** the defined values.');\r\n if (input[0] > input[inputLength - 1]) {\r\n input = [].concat(input);\r\n output = [].concat(output);\r\n input.reverse();\r\n output.reverse();\r\n }\r\n var mixers = createMixers(output, ease, mixer);\r\n var interpolator = inputLength === 2\r\n ? fastInterpolate(input, mixers)\r\n : slowInterpolate(input, mixers);\r\n return clamp\r\n ? pipe(clamp$1(input[0], input[inputLength - 1]), interpolator)\r\n : interpolator;\r\n}\n\nvar pointFromVector = (function (origin, angle, distance) {\r\n angle = degreesToRadians(angle);\r\n return {\r\n x: distance * Math.cos(angle) + origin.x,\r\n y: distance * Math.sin(angle) + origin.y\r\n };\r\n});\n\nvar toDecimal = (function (num, precision) {\r\n if (precision === void 0) { precision = 2; }\r\n precision = Math.pow(10, precision);\r\n return Math.round(num * precision) / precision;\r\n});\n\nvar smoothFrame = (function (prevValue, nextValue, duration, smoothing) {\r\n if (smoothing === void 0) { smoothing = 0; }\r\n return toDecimal(prevValue +\r\n (duration * (nextValue - prevValue)) / Math.max(smoothing, duration));\r\n});\n\nvar smooth = (function (strength) {\r\n if (strength === void 0) { strength = 50; }\r\n var previousValue = 0;\r\n var lastUpdated = 0;\r\n return function (v) {\r\n var currentFramestamp = getFrameData().timestamp;\r\n var timeDelta = currentFramestamp !== lastUpdated ? currentFramestamp - lastUpdated : 0;\r\n var newValue = timeDelta\r\n ? smoothFrame(previousValue, v, timeDelta, strength)\r\n : previousValue;\r\n lastUpdated = currentFramestamp;\r\n previousValue = newValue;\r\n return newValue;\r\n };\r\n});\n\nvar snap = (function (points) {\r\n if (typeof points === 'number') {\r\n return function (v) { return Math.round(v / points) * points; };\r\n }\r\n else {\r\n var i_1 = 0;\r\n var numPoints_1 = points.length;\r\n return function (v) {\r\n var lastDistance = Math.abs(points[0] - v);\r\n for (i_1 = 1; i_1 < numPoints_1; i_1++) {\r\n var point = points[i_1];\r\n var distance = Math.abs(point - v);\r\n if (distance === 0)\r\n return point;\r\n if (distance > lastDistance)\r\n return points[i_1 - 1];\r\n if (i_1 === numPoints_1 - 1)\r\n return point;\r\n lastDistance = distance;\r\n }\r\n };\r\n }\r\n});\n\nvar identity = function (v) { return v; };\r\nvar springForce = function (alterDisplacement) {\r\n if (alterDisplacement === void 0) { alterDisplacement = identity; }\r\n return curryRange(function (constant, origin, v) {\r\n var displacement = origin - v;\r\n var springModifiedDisplacement = -(0 - constant + 1) * (0 - alterDisplacement(Math.abs(displacement)));\r\n return displacement <= 0\r\n ? origin + springModifiedDisplacement\r\n : origin - springModifiedDisplacement;\r\n });\r\n};\r\nvar springForceLinear = springForce();\r\nvar springForceExpo = springForce(Math.sqrt);\n\nvar velocityPerFrame = (function (xps, frameDuration) {\r\n return isNum(xps) ? xps / (1000 / frameDuration) : 0;\r\n});\n\nvar velocityPerSecond = (function (velocity, frameDuration) {\r\n return frameDuration ? velocity * (1000 / frameDuration) : 0;\r\n});\n\nvar wrap = function (min, max, v) {\r\n var rangeSize = max - min;\r\n return ((((v - min) % rangeSize) + rangeSize) % rangeSize) + min;\r\n};\r\nvar wrap$1 = curryRange(wrap);\n\nvar clampProgress = clamp$1(0, 1);\r\nvar steps = (function (steps, direction) {\r\n if (direction === void 0) { direction = 'end'; }\r\n return function (progress) {\r\n progress =\r\n direction === 'end' ? Math.min(progress, 0.999) : Math.max(progress, 0.001);\r\n var expanded = progress * steps;\r\n var rounded = direction === 'end' ? Math.floor(expanded) : Math.ceil(expanded);\r\n return clampProgress(rounded / steps);\r\n };\r\n});\n\nexport { angle, applyOffset, clamp$1 as clamp, conditional, degreesToRadians, distance, interpolate, isPoint, isPoint3D, mix, mixArray, mixColor, mixComplex, mixObject, pipe, pointFromVector, progress, radiansToDegrees, smooth, smoothFrame, snap, springForce, springForceExpo, springForceLinear, steps, toDecimal, velocityPerFrame, velocityPerSecond, wrap$1 as wrap };\n","/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport function __createBinding(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n}\r\n\r\nexport function __exportStar(m, exports) {\r\n for (var p in m) if (p !== \"default\" && !exports.hasOwnProperty(p)) exports[p] = m[p];\r\n}\r\n\r\nexport function __values(o) {\r\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\r\n if (m) return m.call(o);\r\n if (o && typeof o.length === \"number\") return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\nexport function __spreadArrays() {\r\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\r\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\r\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\r\n r[k] = a[j];\r\n return r;\r\n};\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];\r\n result.default = mod;\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, privateMap) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to get private field on non-instance\");\r\n }\r\n return privateMap.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, privateMap, value) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to set private field on non-instance\");\r\n }\r\n privateMap.set(receiver, value);\r\n return value;\r\n}\r\n","import { __rest, __assign } from 'tslib';\nimport sync from 'framesync';\nimport { number, color, px, degrees, scale, alpha, progressPercentage } from 'style-value-types';\nimport { invariant } from 'hey-listen';\n\nvar createStyler = function (_a) {\n var onRead = _a.onRead,\n onRender = _a.onRender,\n _b = _a.uncachedValues,\n uncachedValues = _b === void 0 ? new Set() : _b,\n _c = _a.useCache,\n useCache = _c === void 0 ? true : _c;\n return function (_a) {\n if (_a === void 0) {\n _a = {};\n }\n var props = __rest(_a, []);\n var state = {};\n var changedValues = [];\n var hasChanged = false;\n function setValue(key, value) {\n if (key.startsWith('--')) {\n props.hasCSSVariable = true;\n }\n var currentValue = state[key];\n state[key] = value;\n if (state[key] === currentValue) return;\n if (changedValues.indexOf(key) === -1) {\n changedValues.push(key);\n }\n if (!hasChanged) {\n hasChanged = true;\n sync.render(styler.render);\n }\n }\n var styler = {\n get: function (key, forceRead) {\n if (forceRead === void 0) {\n forceRead = false;\n }\n var useCached = !forceRead && useCache && !uncachedValues.has(key) && state[key] !== undefined;\n return useCached ? state[key] : onRead(key, props);\n },\n set: function (values, value) {\n if (typeof values === 'string') {\n setValue(values, value);\n } else {\n for (var key in values) {\n setValue(key, values[key]);\n }\n }\n return this;\n },\n render: function (forceRender) {\n if (forceRender === void 0) {\n forceRender = false;\n }\n if (hasChanged || forceRender === true) {\n onRender(state, props, changedValues);\n hasChanged = false;\n changedValues.length = 0;\n }\n return this;\n }\n };\n return styler;\n };\n};\n\nvar CAMEL_CASE_PATTERN = /([a-z])([A-Z])/g;\nvar REPLACE_TEMPLATE = '$1-$2';\nvar camelToDash = function (str) {\n return str.replace(CAMEL_CASE_PATTERN, REPLACE_TEMPLATE).toLowerCase();\n};\n\nvar camelCache = /*#__PURE__*/new Map();\nvar dashCache = /*#__PURE__*/new Map();\nvar prefixes = ['Webkit', 'Moz', 'O', 'ms', ''];\nvar numPrefixes = prefixes.length;\nvar isBrowser = typeof document !== 'undefined';\nvar testElement;\nvar setDashPrefix = function (key, prefixed) {\n return dashCache.set(key, camelToDash(prefixed));\n};\nvar testPrefix = function (key) {\n testElement = testElement || document.createElement('div');\n for (var i = 0; i < numPrefixes; i++) {\n var prefix = prefixes[i];\n var noPrefix = prefix === '';\n var prefixedPropertyName = noPrefix ? key : prefix + key.charAt(0).toUpperCase() + key.slice(1);\n if (prefixedPropertyName in testElement.style || noPrefix) {\n if (noPrefix && key === 'clipPath' && dashCache.has(key)) {\n return;\n }\n camelCache.set(key, prefixedPropertyName);\n setDashPrefix(key, \"\" + (noPrefix ? '' : '-') + camelToDash(prefixedPropertyName));\n }\n }\n};\nvar setServerProperty = function (key) {\n return setDashPrefix(key, key);\n};\nvar prefixer = function (key, asDashCase) {\n if (asDashCase === void 0) {\n asDashCase = false;\n }\n var cache = asDashCase ? dashCache : camelCache;\n if (!cache.has(key)) {\n isBrowser ? testPrefix(key) : setServerProperty(key);\n }\n return cache.get(key) || key;\n};\n\nvar axes = ['', 'X', 'Y', 'Z'];\nvar order = ['translate', 'scale', 'rotate', 'skew', 'transformPerspective'];\nvar transformProps = /*#__PURE__*/order.reduce(function (acc, key) {\n return axes.reduce(function (axesAcc, axesKey) {\n axesAcc.push(key + axesKey);\n return axesAcc;\n }, acc);\n}, ['x', 'y', 'z']);\nvar transformPropDictionary = /*#__PURE__*/transformProps.reduce(function (dict, key) {\n dict[key] = true;\n return dict;\n}, {});\nfunction isTransformProp(key) {\n return transformPropDictionary[key] === true;\n}\nfunction sortTransformProps(a, b) {\n return transformProps.indexOf(a) - transformProps.indexOf(b);\n}\nvar transformOriginProps = /*#__PURE__*/new Set(['originX', 'originY', 'originZ']);\nfunction isTransformOriginProp(key) {\n return transformOriginProps.has(key);\n}\n\nvar int = /*#__PURE__*/__assign( /*#__PURE__*/__assign({}, number), { transform: Math.round });\nvar valueTypes = {\n color: color,\n backgroundColor: color,\n outlineColor: color,\n fill: color,\n stroke: color,\n borderColor: color,\n borderTopColor: color,\n borderRightColor: color,\n borderBottomColor: color,\n borderLeftColor: color,\n borderWidth: px,\n borderTopWidth: px,\n borderRightWidth: px,\n borderBottomWidth: px,\n borderLeftWidth: px,\n borderRadius: px,\n radius: px,\n borderTopLeftRadius: px,\n borderTopRightRadius: px,\n borderBottomRightRadius: px,\n borderBottomLeftRadius: px,\n width: px,\n maxWidth: px,\n height: px,\n maxHeight: px,\n size: px,\n top: px,\n right: px,\n bottom: px,\n left: px,\n padding: px,\n paddingTop: px,\n paddingRight: px,\n paddingBottom: px,\n paddingLeft: px,\n margin: px,\n marginTop: px,\n marginRight: px,\n marginBottom: px,\n marginLeft: px,\n rotate: degrees,\n rotateX: degrees,\n rotateY: degrees,\n rotateZ: degrees,\n scale: scale,\n scaleX: scale,\n scaleY: scale,\n scaleZ: scale,\n skew: degrees,\n skewX: degrees,\n skewY: degrees,\n distance: px,\n translateX: px,\n translateY: px,\n translateZ: px,\n x: px,\n y: px,\n z: px,\n perspective: px,\n opacity: alpha,\n originX: progressPercentage,\n originY: progressPercentage,\n originZ: px,\n zIndex: int,\n fillOpacity: alpha,\n strokeOpacity: alpha,\n numOctaves: int\n};\nvar getValueType = function (key) {\n return valueTypes[key];\n};\nvar getValueAsType = function (value, type) {\n return type && typeof value === 'number' ? type.transform(value) : value;\n};\n\nvar SCROLL_LEFT = 'scrollLeft';\nvar SCROLL_TOP = 'scrollTop';\nvar scrollKeys = /*#__PURE__*/new Set([SCROLL_LEFT, SCROLL_TOP]);\n\nvar blacklist = /*#__PURE__*/new Set([SCROLL_LEFT, SCROLL_TOP, 'transform']);\nvar translateAlias = {\n x: 'translateX',\n y: 'translateY',\n z: 'translateZ'\n};\nfunction isCustomTemplate(v) {\n return typeof v === 'function';\n}\nfunction buildTransform(state, transform, transformKeys, transformIsDefault, enableHardwareAcceleration, allowTransformNone) {\n if (allowTransformNone === void 0) {\n allowTransformNone = true;\n }\n var transformString = '';\n var transformHasZ = false;\n transformKeys.sort(sortTransformProps);\n var numTransformKeys = transformKeys.length;\n for (var i = 0; i < numTransformKeys; i++) {\n var key = transformKeys[i];\n transformString += (translateAlias[key] || key) + \"(\" + transform[key] + \") \";\n transformHasZ = key === 'z' ? true : transformHasZ;\n }\n if (!transformHasZ && enableHardwareAcceleration) {\n transformString += 'translateZ(0)';\n } else {\n transformString = transformString.trim();\n }\n if (isCustomTemplate(state.transform)) {\n transformString = state.transform(transform, transformIsDefault ? '' : transformString);\n } else if (allowTransformNone && transformIsDefault) {\n transformString = 'none';\n }\n return transformString;\n}\nfunction buildStyleProperty(state, enableHardwareAcceleration, styles, transform, transformOrigin, transformKeys, isDashCase, allowTransformNone) {\n if (enableHardwareAcceleration === void 0) {\n enableHardwareAcceleration = true;\n }\n if (styles === void 0) {\n styles = {};\n }\n if (transform === void 0) {\n transform = {};\n }\n if (transformOrigin === void 0) {\n transformOrigin = {};\n }\n if (transformKeys === void 0) {\n transformKeys = [];\n }\n if (isDashCase === void 0) {\n isDashCase = false;\n }\n if (allowTransformNone === void 0) {\n allowTransformNone = true;\n }\n var transformIsDefault = true;\n var hasTransform = false;\n var hasTransformOrigin = false;\n for (var key in state) {\n var value = state[key];\n var valueType = getValueType(key);\n var valueAsType = getValueAsType(value, valueType);\n if (isTransformProp(key)) {\n hasTransform = true;\n transform[key] = valueAsType;\n transformKeys.push(key);\n if (transformIsDefault) {\n if (valueType.default && value !== valueType.default || !valueType.default && value !== 0) {\n transformIsDefault = false;\n }\n }\n } else if (isTransformOriginProp(key)) {\n transformOrigin[key] = valueAsType;\n hasTransformOrigin = true;\n } else if (!blacklist.has(key) || !isCustomTemplate(valueAsType)) {\n styles[prefixer(key, isDashCase)] = valueAsType;\n }\n }\n if (hasTransform || typeof state.transform === 'function') {\n styles.transform = buildTransform(state, transform, transformKeys, transformIsDefault, enableHardwareAcceleration, allowTransformNone);\n }\n if (hasTransformOrigin) {\n styles.transformOrigin = (transformOrigin.originX || '50%') + \" \" + (transformOrigin.originY || '50%') + \" \" + (transformOrigin.originZ || 0);\n }\n return styles;\n}\nfunction createStyleBuilder(_a) {\n var _b = _a === void 0 ? {} : _a,\n _c = _b.enableHardwareAcceleration,\n enableHardwareAcceleration = _c === void 0 ? true : _c,\n _d = _b.isDashCase,\n isDashCase = _d === void 0 ? true : _d,\n _e = _b.allowTransformNone,\n allowTransformNone = _e === void 0 ? true : _e;\n var styles = {};\n var transform = {};\n var transformOrigin = {};\n var transformKeys = [];\n return function (state) {\n transformKeys.length = 0;\n buildStyleProperty(state, enableHardwareAcceleration, styles, transform, transformOrigin, transformKeys, isDashCase, allowTransformNone);\n return styles;\n };\n}\n\nfunction onRead(key, options) {\n var element = options.element,\n preparseOutput = options.preparseOutput;\n var defaultValueType = getValueType(key);\n if (isTransformProp(key)) {\n return defaultValueType ? defaultValueType.default || 0 : 0;\n } else if (scrollKeys.has(key)) {\n return element[key];\n } else {\n var domValue = window.getComputedStyle(element, null).getPropertyValue(prefixer(key, true)) || 0;\n return preparseOutput && defaultValueType && defaultValueType.test(domValue) && defaultValueType.parse ? defaultValueType.parse(domValue) : domValue;\n }\n}\nfunction onRender(state, _a, changedValues) {\n var element = _a.element,\n buildStyles = _a.buildStyles,\n hasCSSVariable = _a.hasCSSVariable;\n Object.assign(element.style, buildStyles(state));\n if (hasCSSVariable) {\n var numChangedValues = changedValues.length;\n for (var i = 0; i < numChangedValues; i++) {\n var key = changedValues[i];\n if (key.startsWith('--')) {\n element.style.setProperty(key, state[key]);\n }\n }\n }\n if (changedValues.indexOf(SCROLL_LEFT) !== -1) {\n element[SCROLL_LEFT] = state[SCROLL_LEFT];\n }\n if (changedValues.indexOf(SCROLL_TOP) !== -1) {\n element[SCROLL_TOP] = state[SCROLL_TOP];\n }\n}\nvar cssStyler = /*#__PURE__*/createStyler({\n onRead: onRead,\n onRender: onRender,\n uncachedValues: scrollKeys\n});\nfunction createCssStyler(element, _a) {\n if (_a === void 0) {\n _a = {};\n }\n var enableHardwareAcceleration = _a.enableHardwareAcceleration,\n allowTransformNone = _a.allowTransformNone,\n props = __rest(_a, [\"enableHardwareAcceleration\", \"allowTransformNone\"]);\n return cssStyler(__assign({ element: element, buildStyles: createStyleBuilder({\n enableHardwareAcceleration: enableHardwareAcceleration,\n allowTransformNone: allowTransformNone\n }), preparseOutput: true }, props));\n}\n\nvar camelCaseAttributes = /*#__PURE__*/new Set(['baseFrequency', 'diffuseConstant', 'kernelMatrix', 'kernelUnitLength', 'keySplines', 'keyTimes', 'limitingConeAngle', 'markerHeight', 'markerWidth', 'numOctaves', 'targetX', 'targetY', 'surfaceScale', 'specularConstant', 'specularExponent', 'stdDeviation', 'tableValues']);\n\nvar defaultOrigin = 0.5;\nvar svgAttrsTemplate = function () {\n return {\n style: {}\n };\n};\nvar progressToPixels = function (progress, length) {\n return px.transform(progress * length);\n};\nvar unmeasured = { x: 0, y: 0, width: 0, height: 0 };\nfunction calcOrigin(origin, offset, size) {\n return typeof origin === 'string' ? origin : px.transform(offset + size * origin);\n}\nfunction calculateSVGTransformOrigin(dimensions, originX, originY) {\n return calcOrigin(originX, dimensions.x, dimensions.width) + \" \" + calcOrigin(originY, dimensions.y, dimensions.height);\n}\nvar svgStyleConfig = {\n enableHardwareAcceleration: false,\n isDashCase: false\n};\nfunction buildSVGAttrs(_a, dimensions, totalPathLength, cssBuilder, attrs, isDashCase) {\n if (dimensions === void 0) {\n dimensions = unmeasured;\n }\n if (cssBuilder === void 0) {\n cssBuilder = createStyleBuilder(svgStyleConfig);\n }\n if (attrs === void 0) {\n attrs = svgAttrsTemplate();\n }\n if (isDashCase === void 0) {\n isDashCase = true;\n }\n var attrX = _a.attrX,\n attrY = _a.attrY,\n originX = _a.originX,\n originY = _a.originY,\n pathLength = _a.pathLength,\n _b = _a.pathSpacing,\n pathSpacing = _b === void 0 ? 1 : _b,\n _c = _a.pathOffset,\n pathOffset = _c === void 0 ? 0 : _c,\n state = __rest(_a, [\"attrX\", \"attrY\", \"originX\", \"originY\", \"pathLength\", \"pathSpacing\", \"pathOffset\"]);\n var style = cssBuilder(state);\n for (var key in style) {\n if (key === 'transform') {\n attrs.style.transform = style[key];\n } else {\n var attrKey = isDashCase && !camelCaseAttributes.has(key) ? camelToDash(key) : key;\n attrs[attrKey] = style[key];\n }\n }\n if (originX !== undefined || originY !== undefined || style.transform) {\n attrs.style.transformOrigin = calculateSVGTransformOrigin(dimensions, originX !== undefined ? originX : defaultOrigin, originY !== undefined ? originY : defaultOrigin);\n }\n if (attrX !== undefined) attrs.x = attrX;\n if (attrY !== undefined) attrs.y = attrY;\n if (totalPathLength !== undefined && pathLength !== undefined) {\n attrs[isDashCase ? 'stroke-dashoffset' : 'strokeDashoffset'] = progressToPixels(-pathOffset, totalPathLength);\n attrs[isDashCase ? 'stroke-dasharray' : 'strokeDasharray'] = progressToPixels(pathLength, totalPathLength) + \" \" + progressToPixels(pathSpacing, totalPathLength);\n }\n return attrs;\n}\nfunction createAttrBuilder(dimensions, totalPathLength, isDashCase) {\n if (isDashCase === void 0) {\n isDashCase = true;\n }\n var attrs = svgAttrsTemplate();\n var cssBuilder = createStyleBuilder(svgStyleConfig);\n return function (state) {\n return buildSVGAttrs(state, dimensions, totalPathLength, cssBuilder, attrs, isDashCase);\n };\n}\n\nvar getDimensions = function (element) {\n return typeof element.getBBox === 'function' ? element.getBBox() : element.getBoundingClientRect();\n};\nvar getSVGElementDimensions = function (element) {\n try {\n return getDimensions(element);\n } catch (e) {\n return { x: 0, y: 0, width: 0, height: 0 };\n }\n};\n\nvar isPath = function (element) {\n return element.tagName === 'path';\n};\nvar svgStyler = /*#__PURE__*/createStyler({\n onRead: function (key, _a) {\n var element = _a.element;\n key = !camelCaseAttributes.has(key) ? camelToDash(key) : key;\n if (!isTransformProp(key)) {\n return element.getAttribute(key);\n } else {\n var valueType = getValueType(key);\n return valueType ? valueType.default || 0 : 0;\n }\n },\n onRender: function (state, _a) {\n var element = _a.element,\n buildAttrs = _a.buildAttrs;\n var attrs = buildAttrs(state);\n for (var key in attrs) {\n if (key === 'style') {\n Object.assign(element.style, attrs.style);\n } else {\n element.setAttribute(key, attrs[key]);\n }\n }\n }\n});\nvar svg = function (element) {\n var dimensions = getSVGElementDimensions(element);\n var pathLength = isPath(element) && element.getTotalLength ? element.getTotalLength() : undefined;\n return svgStyler({\n element: element,\n buildAttrs: createAttrBuilder(dimensions, pathLength)\n });\n};\n\nvar viewport = /*#__PURE__*/createStyler({\n useCache: false,\n onRead: function (key) {\n return key === 'scrollTop' ? window.pageYOffset : window.pageXOffset;\n },\n onRender: function (_a) {\n var _b = _a.scrollTop,\n scrollTop = _b === void 0 ? 0 : _b,\n _c = _a.scrollLeft,\n scrollLeft = _c === void 0 ? 0 : _c;\n return window.scrollTo(scrollLeft, scrollTop);\n }\n});\n\nvar cache = /*#__PURE__*/new WeakMap();\nvar isHTMLElement = function (node) {\n return node instanceof HTMLElement || typeof node.click === 'function';\n};\nvar isSVGElement = function (node) {\n return node instanceof SVGElement || 'ownerSVGElement' in node;\n};\nvar createDOMStyler = function (node, props) {\n var styler;\n if (node === window) {\n styler = viewport(node);\n } else if (isHTMLElement(node)) {\n styler = createCssStyler(node, props);\n } else if (isSVGElement(node)) {\n styler = svg(node);\n }\n invariant(styler !== undefined, 'No valid node provided. Node must be HTMLElement, SVGElement or window.');\n cache.set(node, styler);\n return styler;\n};\nvar getStyler = function (node, props) {\n return cache.has(node) ? cache.get(node) : createDOMStyler(node, props);\n};\nfunction index(nodeOrSelector, props) {\n var node = typeof nodeOrSelector === 'string' ? document.querySelector(nodeOrSelector) : nodeOrSelector;\n return getStyler(node, props);\n}\n\nexport default index;\nexport { buildSVGAttrs, buildStyleProperty, createStyler as createStylerFactory, isTransformProp, transformProps };\n","/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport function __createBinding(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n}\r\n\r\nexport function __exportStar(m, exports) {\r\n for (var p in m) if (p !== \"default\" && !exports.hasOwnProperty(p)) exports[p] = m[p];\r\n}\r\n\r\nexport function __values(o) {\r\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\r\n if (m) return m.call(o);\r\n if (o && typeof o.length === \"number\") return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\nexport function __spreadArrays() {\r\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\r\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\r\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\r\n r[k] = a[j];\r\n return r;\r\n};\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];\r\n result.default = mod;\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, privateMap) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to get private field on non-instance\");\r\n }\r\n return privateMap.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, privateMap, value) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to set private field on non-instance\");\r\n }\r\n privateMap.set(receiver, value);\r\n return value;\r\n}\r\n","import { __rest, __assign, __extends } from 'tslib';\nimport { pipe, velocityPerSecond, mixComplex, mixColor, mix, clamp, progress, velocityPerFrame, distance, angle, applyOffset } from '@popmotion/popcorn';\nimport sync, { getFrameData, cancelSync } from 'framesync';\nimport { color, complex, px, percent, degrees, vh, vw, number } from 'style-value-types';\nimport { createReversedEasing, linear, easeOut, easeInOut } from '@popmotion/easing';\nimport { invariant } from 'hey-listen';\n\nvar Observer = /*#__PURE__*/function () {\n function Observer(_a, observer) {\n var _this = this;\n var middleware = _a.middleware,\n onComplete = _a.onComplete;\n this.isActive = true;\n this.update = function (v) {\n if (_this.observer.update) _this.updateObserver(v);\n };\n this.complete = function () {\n if (_this.observer.complete && _this.isActive) _this.observer.complete();\n if (_this.onComplete) _this.onComplete();\n _this.isActive = false;\n };\n this.error = function (err) {\n if (_this.observer.error && _this.isActive) _this.observer.error(err);\n _this.isActive = false;\n };\n this.observer = observer;\n this.updateObserver = function (v) {\n return observer.update(v);\n };\n this.onComplete = onComplete;\n if (observer.update && middleware && middleware.length) {\n middleware.forEach(function (m) {\n return _this.updateObserver = m(_this.updateObserver, _this.complete);\n });\n }\n }\n return Observer;\n}();\nvar createObserver = function (observerCandidate, _a, onComplete) {\n var middleware = _a.middleware;\n if (typeof observerCandidate === 'function') {\n return new Observer({ middleware: middleware, onComplete: onComplete }, { update: observerCandidate });\n } else {\n return new Observer({ middleware: middleware, onComplete: onComplete }, observerCandidate);\n }\n};\n\nvar Action = /*#__PURE__*/function () {\n function Action(props) {\n if (props === void 0) {\n props = {};\n }\n this.props = props;\n }\n Action.prototype.create = function (props) {\n return new Action(props);\n };\n Action.prototype.start = function (observerCandidate) {\n if (observerCandidate === void 0) {\n observerCandidate = {};\n }\n var isComplete = false;\n var subscription = {\n stop: function () {\n return undefined;\n }\n };\n var _a = this.props,\n init = _a.init,\n observerProps = __rest(_a, [\"init\"]);\n var observer = createObserver(observerCandidate, observerProps, function () {\n isComplete = true;\n subscription.stop();\n });\n var api = init(observer);\n subscription = api ? __assign({}, subscription, api) : subscription;\n if (isComplete) subscription.stop();\n return subscription;\n };\n Action.prototype.applyMiddleware = function (middleware) {\n return this.create(__assign({}, this.props, { middleware: this.props.middleware ? [middleware].concat(this.props.middleware) : [middleware] }));\n };\n Action.prototype.pipe = function () {\n var funcs = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n funcs[_i] = arguments[_i];\n }\n var pipedUpdate = funcs.length === 1 ? funcs[0] : pipe.apply(void 0, funcs);\n return this.applyMiddleware(function (update) {\n return function (v) {\n return update(pipedUpdate(v));\n };\n });\n };\n return Action;\n}();\nvar action = function (init) {\n return new Action({ init: init });\n};\n\nvar Chainable = /*#__PURE__*/function () {\n function Chainable(props) {\n if (props === void 0) {\n props = {};\n }\n this.props = props;\n }\n Chainable.prototype.applyMiddleware = function (middleware) {\n return this.create(__assign({}, this.props, { middleware: this.props.middleware ? [middleware].concat(this.props.middleware) : [middleware] }));\n };\n Chainable.prototype.pipe = function () {\n var funcs = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n funcs[_i] = arguments[_i];\n }\n var pipedUpdate = funcs.length === 1 ? funcs[0] : pipe.apply(void 0, funcs);\n return this.applyMiddleware(function (update) {\n return function (v) {\n return update(pipedUpdate(v));\n };\n });\n };\n Chainable.prototype.while = function (predicate) {\n return this.applyMiddleware(function (update, complete) {\n return function (v) {\n return predicate(v) ? update(v) : complete();\n };\n });\n };\n Chainable.prototype.filter = function (predicate) {\n return this.applyMiddleware(function (update) {\n return function (v) {\n return predicate(v) && update(v);\n };\n });\n };\n return Chainable;\n}();\n\nvar BaseMulticast = /*#__PURE__*/function (_super) {\n __extends(BaseMulticast, _super);\n function BaseMulticast() {\n var _this = _super !== null && _super.apply(this, arguments) || this;\n _this.subscribers = [];\n return _this;\n }\n BaseMulticast.prototype.complete = function () {\n this.subscribers.forEach(function (subscriber) {\n return subscriber.complete();\n });\n };\n BaseMulticast.prototype.error = function (err) {\n this.subscribers.forEach(function (subscriber) {\n return subscriber.error(err);\n });\n };\n BaseMulticast.prototype.update = function (v) {\n for (var i = 0; i < this.subscribers.length; i++) {\n this.subscribers[i].update(v);\n }\n };\n BaseMulticast.prototype.subscribe = function (observerCandidate) {\n var _this = this;\n var observer = createObserver(observerCandidate, this.props);\n this.subscribers.push(observer);\n var subscription = {\n unsubscribe: function () {\n var index = _this.subscribers.indexOf(observer);\n if (index !== -1) _this.subscribers.splice(index, 1);\n }\n };\n return subscription;\n };\n BaseMulticast.prototype.stop = function () {\n if (this.parent) this.parent.stop();\n };\n return BaseMulticast;\n}(Chainable);\n\nvar Multicast = /*#__PURE__*/function (_super) {\n __extends(Multicast, _super);\n function Multicast() {\n return _super !== null && _super.apply(this, arguments) || this;\n }\n Multicast.prototype.create = function (props) {\n return new Multicast(props);\n };\n return Multicast;\n}(BaseMulticast);\nvar multicast = function () {\n return new Multicast();\n};\n\nvar ValueReaction = /*#__PURE__*/function (_super) {\n __extends(ValueReaction, _super);\n function ValueReaction(props) {\n var _this = _super.call(this, props) || this;\n _this.scheduleVelocityCheck = function () {\n return sync.postRender(_this.velocityCheck);\n };\n _this.velocityCheck = function (_a) {\n var timestamp = _a.timestamp;\n if (timestamp !== _this.lastUpdated) {\n _this.prev = _this.current;\n }\n };\n _this.prev = _this.current = props.value || 0;\n _this.updateCurrent = function (v) {\n return _this.current = v;\n };\n _this.getVelocityOfCurrent = function () {\n return _this.getSingleVelocity(_this.current, _this.prev);\n };\n if (props.initialSubscription) _this.subscribe(props.initialSubscription);\n return _this;\n }\n ValueReaction.prototype.create = function (props) {\n return new ValueReaction(props);\n };\n ValueReaction.prototype.get = function () {\n return this.current;\n };\n ValueReaction.prototype.getVelocity = function () {\n return this.getVelocityOfCurrent();\n };\n ValueReaction.prototype.update = function (v) {\n _super.prototype.update.call(this, v);\n this.prev = this.current;\n this.updateCurrent(v);\n var _a = getFrameData(),\n delta = _a.delta,\n timestamp = _a.timestamp;\n this.timeDelta = delta;\n this.lastUpdated = timestamp;\n sync.postRender(this.scheduleVelocityCheck);\n };\n ValueReaction.prototype.subscribe = function (observerCandidate) {\n var sub = _super.prototype.subscribe.call(this, observerCandidate);\n this.subscribers[this.subscribers.length - 1].update(this.current);\n return sub;\n };\n ValueReaction.prototype.getSingleVelocity = function (current, prev) {\n return typeof current === 'number' && typeof prev === 'number' ? velocityPerSecond(current - prev, this.timeDelta) : velocityPerSecond(parseFloat(current) - parseFloat(prev), this.timeDelta) || 0;\n };\n return ValueReaction;\n}(BaseMulticast);\nvar value = function (value, initialSubscription) {\n return new ValueReaction({ value: value, initialSubscription: initialSubscription });\n};\n\nvar createVectorTests = function (typeTests) {\n var testNames = Object.keys(typeTests);\n var isVectorProp = function (prop, key) {\n return prop !== undefined && !typeTests[key](prop);\n };\n var getVectorKeys = function (props) {\n return testNames.reduce(function (vectorKeys, key) {\n if (isVectorProp(props[key], key)) vectorKeys.push(key);\n return vectorKeys;\n }, []);\n };\n var testVectorProps = function (props) {\n return props && testNames.some(function (key) {\n return isVectorProp(props[key], key);\n });\n };\n return { getVectorKeys: getVectorKeys, testVectorProps: testVectorProps };\n};\nvar unitTypes = [px, percent, degrees, vh, vw];\nvar findUnitType = function (prop) {\n return unitTypes.find(function (type) {\n return type.test(prop);\n });\n};\nvar isUnitProp = function (prop) {\n return Boolean(findUnitType(prop));\n};\nvar createAction = function (action, props) {\n return action(props);\n};\nvar createUnitAction = function (action, _a) {\n var from = _a.from,\n to = _a.to,\n props = __rest(_a, [\"from\", \"to\"]);\n var unitType = findUnitType(from) || findUnitType(to);\n var transform = unitType.transform,\n parse = unitType.parse;\n return action(__assign({}, props, { from: typeof from === 'string' ? parse(from) : from, to: typeof to === 'string' ? parse(to) : to })).pipe(transform);\n};\nvar createMixerAction = function (mixer) {\n return function (action, _a) {\n var from = _a.from,\n to = _a.to,\n props = __rest(_a, [\"from\", \"to\"]);\n return action(__assign({}, props, { from: 0, to: 1 })).pipe(mixer(from, to));\n };\n};\nvar createColorAction = /*#__PURE__*/createMixerAction(mixColor);\nvar createComplexAction = /*#__PURE__*/createMixerAction(mixComplex);\nvar createVectorAction = function (action, typeTests) {\n var _a = createVectorTests(typeTests),\n testVectorProps = _a.testVectorProps,\n getVectorKeys = _a.getVectorKeys;\n var vectorAction = function (props) {\n var isVector = testVectorProps(props);\n if (!isVector) return action(props);\n var vectorKeys = getVectorKeys(props);\n var testKey = vectorKeys[0];\n var testProp = props[testKey];\n return getActionCreator(testProp)(action, props, vectorKeys);\n };\n return vectorAction;\n};\nvar getActionCreator = function (prop) {\n if (typeof prop === 'number') {\n return createAction;\n } else if (isUnitProp(prop)) {\n return createUnitAction;\n } else if (color.test(prop)) {\n return createColorAction;\n } else if (complex.test(prop)) {\n return createComplexAction;\n } else {\n return createAction;\n }\n};\n\nvar decay = function (props) {\n if (props === void 0) {\n props = {};\n }\n return action(function (_a) {\n var complete = _a.complete,\n update = _a.update;\n var _b = props.velocity,\n velocity = _b === void 0 ? 0 : _b,\n _c = props.from,\n from = _c === void 0 ? 0 : _c,\n _d = props.power,\n power = _d === void 0 ? 0.8 : _d,\n _e = props.timeConstant,\n timeConstant = _e === void 0 ? 350 : _e,\n _f = props.restDelta,\n restDelta = _f === void 0 ? 0.5 : _f,\n modifyTarget = props.modifyTarget;\n var elapsed = 0;\n var amplitude = power * velocity;\n var idealTarget = Math.round(from + amplitude);\n var target = typeof modifyTarget === 'undefined' ? idealTarget : modifyTarget(idealTarget);\n var process = sync.update(function (_a) {\n var frameDelta = _a.delta;\n elapsed += frameDelta;\n var delta = -amplitude * Math.exp(-elapsed / timeConstant);\n var isMoving = delta > restDelta || delta < -restDelta;\n var current = isMoving ? target + delta : target;\n update(current);\n if (!isMoving) {\n cancelSync.update(process);\n complete();\n }\n }, true);\n return {\n stop: function () {\n return cancelSync.update(process);\n }\n };\n });\n};\nvar vectorDecay = /*#__PURE__*/createVectorAction(decay, {\n from: number.test,\n modifyTarget: function (func) {\n return typeof func === 'function';\n },\n velocity: number.test\n});\n\nvar spring = function (props) {\n if (props === void 0) {\n props = {};\n }\n return action(function (_a) {\n var update = _a.update,\n complete = _a.complete;\n var _b = props.velocity,\n velocity = _b === void 0 ? 0.0 : _b;\n var _c = props.from,\n from = _c === void 0 ? 0.0 : _c,\n _d = props.to,\n to = _d === void 0 ? 0.0 : _d,\n _e = props.stiffness,\n stiffness = _e === void 0 ? 100 : _e,\n _f = props.damping,\n damping = _f === void 0 ? 10 : _f,\n _g = props.mass,\n mass = _g === void 0 ? 1.0 : _g,\n _h = props.restSpeed,\n restSpeed = _h === void 0 ? 0.01 : _h,\n _j = props.restDelta,\n restDelta = _j === void 0 ? 0.01 : _j;\n var initialVelocity = velocity ? -(velocity / 1000) : 0.0;\n var t = 0;\n var delta = to - from;\n var position = from;\n var prevPosition = position;\n var process = sync.update(function (_a) {\n var timeDelta = _a.delta;\n t += timeDelta;\n var dampingRatio = damping / (2 * Math.sqrt(stiffness * mass));\n var angularFreq = Math.sqrt(stiffness / mass) / 1000;\n prevPosition = position;\n if (dampingRatio < 1) {\n var envelope = Math.exp(-dampingRatio * angularFreq * t);\n var expoDecay = angularFreq * Math.sqrt(1.0 - dampingRatio * dampingRatio);\n position = to - envelope * ((initialVelocity + dampingRatio * angularFreq * delta) / expoDecay * Math.sin(expoDecay * t) + delta * Math.cos(expoDecay * t));\n } else {\n var envelope = Math.exp(-angularFreq * t);\n position = to - envelope * (delta + (initialVelocity + angularFreq * delta) * t);\n }\n velocity = velocityPerSecond(position - prevPosition, timeDelta);\n var isBelowVelocityThreshold = Math.abs(velocity) <= restSpeed;\n var isBelowDisplacementThreshold = Math.abs(to - position) <= restDelta;\n if (isBelowVelocityThreshold && isBelowDisplacementThreshold) {\n position = to;\n update(position);\n cancelSync.update(process);\n complete();\n } else {\n update(position);\n }\n }, true);\n return {\n stop: function () {\n return cancelSync.update(process);\n }\n };\n });\n};\nvar vectorSpring = /*#__PURE__*/createVectorAction(spring, {\n from: number.test,\n to: number.test,\n stiffness: number.test,\n damping: number.test,\n mass: number.test,\n velocity: number.test\n});\n\nvar inertia = function (_a) {\n var _b = _a.from,\n from = _b === void 0 ? 0 : _b,\n _c = _a.velocity,\n velocity = _c === void 0 ? 0 : _c,\n min = _a.min,\n max = _a.max,\n _d = _a.power,\n power = _d === void 0 ? 0.8 : _d,\n _e = _a.timeConstant,\n timeConstant = _e === void 0 ? 700 : _e,\n _f = _a.bounceStiffness,\n bounceStiffness = _f === void 0 ? 500 : _f,\n _g = _a.bounceDamping,\n bounceDamping = _g === void 0 ? 10 : _g,\n _h = _a.restDelta,\n restDelta = _h === void 0 ? 1 : _h,\n modifyTarget = _a.modifyTarget;\n return action(function (_a) {\n var update = _a.update,\n complete = _a.complete;\n var prev = from;\n var current = from;\n var activeAnimation;\n var isSpring = false;\n var isLessThanMin = function (v) {\n return min !== undefined && v <= min;\n };\n var isMoreThanMax = function (v) {\n return max !== undefined && v >= max;\n };\n var isOutOfBounds = function (v) {\n return isLessThanMin(v) || isMoreThanMax(v);\n };\n var isTravellingAwayFromBounds = function (v, currentVelocity) {\n return isLessThanMin(v) && currentVelocity < 0 || isMoreThanMax(v) && currentVelocity > 0;\n };\n var onUpdate = function (v) {\n update(v);\n prev = current;\n current = v;\n velocity = velocityPerSecond(current - prev, getFrameData().delta);\n if (activeAnimation && !isSpring && isTravellingAwayFromBounds(v, velocity)) {\n startSpring({ from: v, velocity: velocity });\n }\n };\n var startAnimation = function (animation, next) {\n activeAnimation && activeAnimation.stop();\n activeAnimation = animation.start({\n update: onUpdate,\n complete: function () {\n if (next) {\n next();\n return;\n }\n complete();\n }\n });\n };\n var startSpring = function (props) {\n isSpring = true;\n startAnimation(vectorSpring(__assign({}, props, { to: isLessThanMin(props.from) ? min : max, stiffness: bounceStiffness, damping: bounceDamping, restDelta: restDelta })));\n };\n if (isOutOfBounds(from)) {\n startSpring({ from: from, velocity: velocity });\n } else if (velocity !== 0) {\n var animation = vectorDecay({\n from: from,\n velocity: velocity,\n timeConstant: timeConstant,\n power: power,\n restDelta: isOutOfBounds(from) ? 20 : restDelta,\n modifyTarget: modifyTarget\n });\n startAnimation(animation, function () {\n if (isOutOfBounds(current)) {\n startSpring({ from: current, velocity: velocity });\n } else {\n complete();\n }\n });\n } else {\n complete();\n }\n return {\n stop: function () {\n return activeAnimation && activeAnimation.stop();\n }\n };\n });\n};\nvar index = /*#__PURE__*/createVectorAction(inertia, {\n from: number.test,\n velocity: number.test,\n min: number.test,\n max: number.test,\n damping: number.test,\n stiffness: number.test,\n modifyTarget: function (func) {\n return typeof func === 'function';\n }\n});\n\nvar frame = function () {\n return action(function (_a) {\n var update = _a.update;\n var initialTime = 0;\n var process = sync.update(function (_a) {\n var timestamp = _a.timestamp;\n if (!initialTime) initialTime = timestamp;\n update(timestamp - initialTime);\n }, true, true);\n return {\n stop: function () {\n return cancelSync.update(process);\n }\n };\n });\n};\n\nvar scrubber = function (_a) {\n var _b = _a.from,\n from = _b === void 0 ? 0 : _b,\n _c = _a.to,\n to = _c === void 0 ? 1 : _c,\n _d = _a.ease,\n ease = _d === void 0 ? linear : _d,\n _e = _a.reverseEase,\n reverseEase = _e === void 0 ? false : _e;\n if (reverseEase) {\n ease = createReversedEasing(ease);\n }\n return action(function (_a) {\n var update = _a.update;\n return {\n seek: function (progress) {\n return update(progress);\n }\n };\n }).pipe(ease, function (v) {\n return mix(from, to, v);\n });\n};\nvar vectorScrubber = /*#__PURE__*/createVectorAction(scrubber, {\n ease: function (func) {\n return typeof func === 'function';\n },\n from: number.test,\n to: number.test\n});\n\nvar clampProgress = /*#__PURE__*/clamp(0, 1);\nvar tween = function (props) {\n if (props === void 0) {\n props = {};\n }\n return action(function (_a) {\n var update = _a.update,\n complete = _a.complete;\n var _b = props.duration,\n duration = _b === void 0 ? 300 : _b,\n _c = props.ease,\n ease = _c === void 0 ? easeOut : _c,\n _d = props.flip,\n flip = _d === void 0 ? 0 : _d,\n _e = props.loop,\n loop = _e === void 0 ? 0 : _e,\n _f = props.yoyo,\n yoyo = _f === void 0 ? 0 : _f,\n _g = props.repeatDelay,\n repeatDelay = _g === void 0 ? 0 : _g;\n var _h = props.from,\n from = _h === void 0 ? 0 : _h,\n _j = props.to,\n to = _j === void 0 ? 1 : _j,\n _k = props.elapsed,\n elapsed = _k === void 0 ? 0 : _k,\n _l = props.flipCount,\n flipCount = _l === void 0 ? 0 : _l,\n _m = props.yoyoCount,\n yoyoCount = _m === void 0 ? 0 : _m,\n _o = props.loopCount,\n loopCount = _o === void 0 ? 0 : _o;\n var playhead = vectorScrubber({ from: from, to: to, ease: ease }).start(update);\n var currentProgress = 0;\n var process;\n var isActive = false;\n var reverseAnimation = function (reverseEase) {\n var _a;\n if (reverseEase === void 0) {\n reverseEase = false;\n }\n _a = [to, from], from = _a[0], to = _a[1];\n playhead = vectorScrubber({ from: from, to: to, ease: ease, reverseEase: reverseEase }).start(update);\n };\n var isTweenComplete = function () {\n var isComplete = isActive && elapsed > duration + repeatDelay;\n if (!isComplete) return false;\n if (isComplete && !loop && !flip && !yoyo) return true;\n var overtime = elapsed - duration;\n elapsed = overtime - repeatDelay;\n if (loop && loopCount < loop) {\n loopCount++;\n return false;\n } else if (flip && flipCount < flip) {\n flipCount++;\n reverseAnimation();\n return false;\n } else if (yoyo && yoyoCount < yoyo) {\n yoyoCount++;\n reverseAnimation(yoyoCount % 2 !== 0);\n return false;\n }\n return true;\n };\n var updateTween = function () {\n currentProgress = clampProgress(progress(0, duration, elapsed));\n playhead.seek(currentProgress);\n };\n var startTimer = function () {\n isActive = true;\n process = sync.update(function (_a) {\n var delta = _a.delta;\n elapsed += delta;\n updateTween();\n if (isTweenComplete()) {\n cancelSync.update(process);\n complete && sync.update(complete, false, true);\n }\n }, true);\n };\n var stopTimer = function () {\n isActive = false;\n if (process) cancelSync.update(process);\n };\n startTimer();\n return {\n isActive: function () {\n return isActive;\n },\n getElapsed: function () {\n return clamp(0, duration, elapsed);\n },\n getProgress: function () {\n return currentProgress;\n },\n stop: function () {\n stopTimer();\n },\n pause: function () {\n stopTimer();\n return this;\n },\n resume: function () {\n if (!isActive) startTimer();\n return this;\n },\n seek: function (newProgress) {\n elapsed = mix(0, duration, newProgress);\n sync.update(updateTween, false, true);\n return this;\n },\n reverse: function () {\n reverseAnimation();\n return this;\n }\n };\n });\n};\n\nvar clampProgress$1 = /*#__PURE__*/clamp(0, 1);\nvar defaultEasings = function (values, easing) {\n return values.map(function () {\n return easing || easeOut;\n }).splice(0, values.length - 1);\n};\nvar defaultTimings = function (values) {\n var numValues = values.length;\n return values.map(function (value, i) {\n return i !== 0 ? i / (numValues - 1) : 0;\n });\n};\nvar interpolateScrubbers = function (input, scrubbers, update) {\n var rangeLength = input.length;\n var finalInputIndex = rangeLength - 1;\n var finalScrubberIndex = finalInputIndex - 1;\n var subs = scrubbers.map(function (scrub) {\n return scrub.start(update);\n });\n return function (v) {\n if (v <= input[0]) {\n subs[0].seek(0);\n }\n if (v >= input[finalInputIndex]) {\n subs[finalScrubberIndex].seek(1);\n }\n var i = 1;\n for (; i < rangeLength; i++) {\n if (input[i] > v || i === finalInputIndex) break;\n }\n var progressInRange = progress(input[i - 1], input[i], v);\n subs[i - 1].seek(clampProgress$1(progressInRange));\n };\n};\nvar keyframes = function (_a) {\n var easings = _a.easings,\n _b = _a.ease,\n ease = _b === void 0 ? linear : _b,\n times = _a.times,\n values = _a.values,\n tweenProps = __rest(_a, [\"easings\", \"ease\", \"times\", \"values\"]);\n easings = Array.isArray(easings) ? easings : defaultEasings(values, easings);\n times = times || defaultTimings(values);\n var scrubbers = easings.map(function (easing, i) {\n return vectorScrubber({\n from: values[i],\n to: values[i + 1],\n ease: easing\n });\n });\n return tween(__assign({}, tweenProps, { ease: ease })).applyMiddleware(function (update) {\n return interpolateScrubbers(times, scrubbers, update);\n });\n};\n\nvar physics = function (props) {\n if (props === void 0) {\n props = {};\n }\n return action(function (_a) {\n var complete = _a.complete,\n update = _a.update;\n var _b = props.acceleration,\n acceleration = _b === void 0 ? 0 : _b,\n _c = props.friction,\n friction = _c === void 0 ? 0 : _c,\n _d = props.velocity,\n velocity = _d === void 0 ? 0 : _d,\n springStrength = props.springStrength,\n to = props.to;\n var _e = props.restSpeed,\n restSpeed = _e === void 0 ? 0.001 : _e,\n _f = props.from,\n from = _f === void 0 ? 0 : _f;\n var current = from;\n var process = sync.update(function (_a) {\n var delta = _a.delta;\n var elapsed = Math.max(delta, 16);\n if (acceleration) velocity += velocityPerFrame(acceleration, elapsed);\n if (friction) velocity *= Math.pow(1 - friction, elapsed / 100);\n if (springStrength !== undefined && to !== undefined) {\n var distanceToTarget = to - current;\n velocity += distanceToTarget * velocityPerFrame(springStrength, elapsed);\n }\n current += velocityPerFrame(velocity, elapsed);\n update(current);\n var isComplete = restSpeed !== false && (!velocity || Math.abs(velocity) <= restSpeed);\n if (isComplete) {\n cancelSync.update(process);\n complete();\n }\n }, true);\n return {\n set: function (v) {\n current = v;\n return this;\n },\n setAcceleration: function (v) {\n acceleration = v;\n return this;\n },\n setFriction: function (v) {\n friction = v;\n return this;\n },\n setSpringStrength: function (v) {\n springStrength = v;\n return this;\n },\n setSpringTarget: function (v) {\n to = v;\n return this;\n },\n setVelocity: function (v) {\n velocity = v;\n return this;\n },\n stop: function () {\n return cancelSync.update(process);\n }\n };\n });\n};\nvar vectorPhysics = /*#__PURE__*/createVectorAction(physics, {\n acceleration: number.test,\n friction: number.test,\n velocity: number.test,\n from: number.test,\n to: number.test,\n springStrength: number.test\n});\n\nvar multi = function (_a) {\n var getCount = _a.getCount,\n getFirst = _a.getFirst,\n getOutput = _a.getOutput,\n mapApi = _a.mapApi,\n setProp = _a.setProp,\n startActions = _a.startActions;\n return function (actions) {\n return action(function (_a) {\n var update = _a.update,\n complete = _a.complete,\n error = _a.error;\n var numActions = getCount(actions);\n var output = getOutput();\n var updateOutput = function () {\n return update(output);\n };\n var numCompletedActions = 0;\n var subs = startActions(actions, function (a, name) {\n var hasCompleted = false;\n return a.start({\n complete: function () {\n if (!hasCompleted) {\n hasCompleted = true;\n numCompletedActions++;\n if (numCompletedActions === numActions) sync.update(complete);\n }\n },\n error: error,\n update: function (v) {\n setProp(output, name, v);\n sync.update(updateOutput, false, true);\n }\n });\n });\n return Object.keys(getFirst(subs)).reduce(function (api, methodName) {\n api[methodName] = mapApi(subs, methodName);\n return api;\n }, {});\n });\n };\n};\n\nvar composite = /*#__PURE__*/multi({\n getOutput: function () {\n return {};\n },\n getCount: function (subs) {\n return Object.keys(subs).length;\n },\n getFirst: function (subs) {\n return subs[Object.keys(subs)[0]];\n },\n mapApi: function (subs, methodName) {\n return function () {\n var args = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n args[_i] = arguments[_i];\n }\n return Object.keys(subs).reduce(function (output, propKey) {\n var _a;\n if (subs[propKey][methodName]) {\n args[0] && args[0][propKey] !== undefined ? output[propKey] = subs[propKey][methodName](args[0][propKey]) : output[propKey] = (_a = subs[propKey])[methodName].apply(_a, args);\n }\n return output;\n }, {});\n };\n },\n setProp: function (output, name, v) {\n return output[name] = v;\n },\n startActions: function (actions, starter) {\n return Object.keys(actions).reduce(function (subs, key) {\n subs[key] = starter(actions[key], key);\n return subs;\n }, {});\n }\n});\n\nvar DEFAULT_DURATION = 300;\nvar flattenTimings = function (instructions) {\n var flatInstructions = [];\n var lastArg = instructions[instructions.length - 1];\n var isStaggered = typeof lastArg === 'number';\n var staggerDelay = isStaggered ? lastArg : 0;\n var segments = isStaggered ? instructions.slice(0, -1) : instructions;\n var numSegments = segments.length;\n var offset = 0;\n segments.forEach(function (item, i) {\n flatInstructions.push(item);\n if (i !== numSegments - 1) {\n var duration = item.duration || DEFAULT_DURATION;\n offset += staggerDelay;\n flatInstructions.push(\"-\" + (duration - offset));\n }\n });\n return flatInstructions;\n};\nvar flattenArrayInstructions = function (instructions, instruction) {\n Array.isArray(instruction) ? instructions.push.apply(instructions, flattenTimings(instruction)) : instructions.push(instruction);\n return instructions;\n};\nvar convertDefToProps = function (props, def, i) {\n var duration = props.duration,\n easings = props.easings,\n times = props.times,\n values = props.values;\n var numValues = values.length;\n var prevTimeTo = times[numValues - 1];\n var timeFrom = def.at === 0 ? 0 : def.at / duration;\n var timeTo = (def.at + def.duration) / duration;\n if (i === 0) {\n values.push(def.from);\n times.push(timeFrom);\n } else {\n if (prevTimeTo !== timeFrom) {\n if (def.from !== undefined) {\n values.push(values[numValues - 1]);\n times.push(timeFrom);\n easings.push(linear);\n }\n var from = def.from !== undefined ? def.from : values[numValues - 1];\n values.push(from);\n times.push(timeFrom);\n easings.push(linear);\n } else if (def.from !== undefined) {\n values.push(def.from);\n times.push(timeFrom);\n easings.push(linear);\n }\n }\n values.push(def.to);\n times.push(timeTo);\n easings.push(def.ease || easeInOut);\n return props;\n};\nvar timeline = function (instructions, _a) {\n var _b = _a === void 0 ? {} : _a,\n duration = _b.duration,\n elapsed = _b.elapsed,\n ease = _b.ease,\n loop = _b.loop,\n flip = _b.flip,\n yoyo = _b.yoyo;\n var playhead = 0;\n var calculatedDuration = 0;\n var flatInstructions = instructions.reduce(flattenArrayInstructions, []);\n var animationDefs = [];\n flatInstructions.forEach(function (instruction) {\n if (typeof instruction === 'string') {\n playhead += parseFloat(instruction);\n } else if (typeof instruction === 'number') {\n playhead = instruction;\n } else {\n var def = __assign({}, instruction, { at: playhead });\n def.duration = def.duration === undefined ? DEFAULT_DURATION : def.duration;\n animationDefs.push(def);\n playhead += def.duration;\n calculatedDuration = Math.max(calculatedDuration, def.at + def.duration);\n }\n });\n var tracks = {};\n var numDefs = animationDefs.length;\n for (var i = 0; i < numDefs; i++) {\n var def = animationDefs[i];\n var track = def.track;\n if (track === undefined) {\n throw new Error('No track defined');\n }\n if (!tracks.hasOwnProperty(track)) tracks[track] = [];\n tracks[track].push(def);\n }\n var trackKeyframes = {};\n for (var key in tracks) {\n if (tracks.hasOwnProperty(key)) {\n var keyframeProps = tracks[key].reduce(convertDefToProps, {\n duration: calculatedDuration,\n easings: [],\n times: [],\n values: []\n });\n trackKeyframes[key] = keyframes(__assign({}, keyframeProps, { duration: duration || calculatedDuration, ease: ease,\n elapsed: elapsed,\n loop: loop,\n yoyo: yoyo,\n flip: flip }));\n }\n }\n return composite(trackKeyframes);\n};\n\nvar listen = function (element, events, options) {\n return action(function (_a) {\n var update = _a.update;\n var eventNames = events.split(' ').map(function (eventName) {\n element.addEventListener(eventName, update, options);\n return eventName;\n });\n return {\n stop: function () {\n return eventNames.forEach(function (eventName) {\n return element.removeEventListener(eventName, update, options);\n });\n }\n };\n });\n};\n\nvar defaultPointerPos = function () {\n return {\n clientX: 0,\n clientY: 0,\n pageX: 0,\n pageY: 0,\n x: 0,\n y: 0\n };\n};\nvar eventToPoint = function (e, point) {\n if (point === void 0) {\n point = defaultPointerPos();\n }\n point.clientX = point.x = e.clientX;\n point.clientY = point.y = e.clientY;\n point.pageX = e.pageX;\n point.pageY = e.pageY;\n return point;\n};\n\nvar points = [/*#__PURE__*/defaultPointerPos()];\nvar isTouchDevice = false;\nif (typeof document !== 'undefined') {\n var updatePointsLocation = function (_a) {\n var touches = _a.touches;\n isTouchDevice = true;\n var numTouches = touches.length;\n points.length = 0;\n for (var i = 0; i < numTouches; i++) {\n var thisTouch = touches[i];\n points.push(eventToPoint(thisTouch));\n }\n };\n listen(document, 'touchstart touchmove', {\n passive: true,\n capture: true\n }).start(updatePointsLocation);\n}\nvar multitouch = function (_a) {\n var _b = _a === void 0 ? {} : _a,\n _c = _b.preventDefault,\n preventDefault = _c === void 0 ? true : _c,\n _d = _b.scale,\n scale = _d === void 0 ? 1.0 : _d,\n _e = _b.rotate,\n rotate = _e === void 0 ? 0.0 : _e;\n return action(function (_a) {\n var update = _a.update;\n var output = {\n touches: points,\n scale: scale,\n rotate: rotate\n };\n var initialDistance = 0.0;\n var initialRotation = 0.0;\n var isGesture = points.length > 1;\n if (isGesture) {\n var firstTouch = points[0],\n secondTouch = points[1];\n initialDistance = distance(firstTouch, secondTouch);\n initialRotation = angle(firstTouch, secondTouch);\n }\n var updatePoint = function () {\n if (isGesture) {\n var firstTouch = points[0],\n secondTouch = points[1];\n var newDistance = distance(firstTouch, secondTouch);\n var newRotation = angle(firstTouch, secondTouch);\n output.scale = scale * (newDistance / initialDistance);\n output.rotate = rotate + (newRotation - initialRotation);\n }\n update(output);\n };\n var onMove = function (e) {\n if (preventDefault || e.touches.length > 1) e.preventDefault();\n sync.update(updatePoint);\n };\n var updateOnMove = listen(document, 'touchmove', {\n passive: !preventDefault\n }).start(onMove);\n if (isTouchDevice) sync.update(updatePoint);\n return {\n stop: function () {\n cancelSync.update(updatePoint);\n updateOnMove.stop();\n }\n };\n });\n};\nvar getIsTouchDevice = function () {\n return isTouchDevice;\n};\n\nvar point = /*#__PURE__*/defaultPointerPos();\nvar isMouseDevice = false;\nif (typeof document !== 'undefined') {\n var updatePointLocation = function (e) {\n isMouseDevice = true;\n eventToPoint(e, point);\n };\n listen(document, 'mousedown mousemove', true).start(updatePointLocation);\n}\nvar mouse = function (_a) {\n var _b = (_a === void 0 ? {} : _a).preventDefault,\n preventDefault = _b === void 0 ? true : _b;\n return action(function (_a) {\n var update = _a.update;\n var updatePoint = function () {\n return update(point);\n };\n var onMove = function (e) {\n if (preventDefault) e.preventDefault();\n sync.update(updatePoint);\n };\n var updateOnMove = listen(document, 'mousemove').start(onMove);\n if (isMouseDevice) sync.update(updatePoint);\n return {\n stop: function () {\n cancelSync.update(updatePoint);\n updateOnMove.stop();\n }\n };\n });\n};\n\nvar getFirstTouch = function (_a) {\n var firstTouch = _a[0];\n return firstTouch;\n};\nvar pointer = function (props) {\n if (props === void 0) {\n props = {};\n }\n return getIsTouchDevice() ? multitouch(props).pipe(function (_a) {\n var touches = _a.touches;\n return touches;\n }, getFirstTouch) : mouse(props);\n};\nvar index$1 = function (_a) {\n if (_a === void 0) {\n _a = {};\n }\n var x = _a.x,\n y = _a.y,\n props = __rest(_a, [\"x\", \"y\"]);\n if (x !== undefined || y !== undefined) {\n var applyXOffset_1 = applyOffset(x || 0);\n var applyYOffset_1 = applyOffset(y || 0);\n var delta_1 = { x: 0, y: 0 };\n return pointer(props).pipe(function (point) {\n delta_1.x = applyXOffset_1(point.x);\n delta_1.y = applyYOffset_1(point.y);\n return delta_1;\n });\n } else {\n return pointer(props);\n }\n};\n\nvar chain = function () {\n var actions = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n actions[_i] = arguments[_i];\n }\n return action(function (_a) {\n var update = _a.update,\n complete = _a.complete;\n var i = 0;\n var current;\n var playCurrent = function () {\n current = actions[i].start({\n complete: function () {\n i++;\n i >= actions.length ? complete() : playCurrent();\n },\n update: update\n });\n };\n playCurrent();\n return {\n stop: function () {\n return current && current.stop();\n }\n };\n });\n};\n\nvar parallel = /*#__PURE__*/multi({\n getOutput: function () {\n return [];\n },\n getCount: function (subs) {\n return subs.length;\n },\n getFirst: function (subs) {\n return subs[0];\n },\n mapApi: function (subs, methodName) {\n return function () {\n var args = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n args[_i] = arguments[_i];\n }\n return subs.map(function (sub, i) {\n if (sub[methodName]) {\n return Array.isArray(args[0]) ? sub[methodName](args[0][i]) : sub[methodName].apply(sub, args);\n }\n });\n };\n },\n setProp: function (output, name, v) {\n return output[name] = v;\n },\n startActions: function (actions, starter) {\n return actions.map(function (action, i) {\n return starter(action, i);\n });\n }\n});\nvar parallel$1 = function () {\n var actions = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n actions[_i] = arguments[_i];\n }\n return parallel(actions);\n};\n\nvar crossfade = function (a, b) {\n return action(function (observer) {\n var balance = 0;\n var fadable = parallel$1(a, b).start(__assign({}, observer, { update: function (_a) {\n var va = _a[0],\n vb = _a[1];\n observer.update(mix(va, vb, balance));\n } }));\n return {\n setBalance: function (v) {\n return balance = v;\n },\n stop: function () {\n return fadable.stop();\n }\n };\n });\n};\n\nvar delay = function (timeToDelay) {\n return action(function (_a) {\n var complete = _a.complete;\n var timeout = setTimeout(complete, timeToDelay);\n return {\n stop: function () {\n return clearTimeout(timeout);\n }\n };\n });\n};\n\nvar merge = function () {\n var actions = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n actions[_i] = arguments[_i];\n }\n return action(function (observer) {\n var subs = actions.map(function (thisAction) {\n return thisAction.start(observer);\n });\n return {\n stop: function () {\n return subs.forEach(function (sub) {\n return sub.stop();\n });\n }\n };\n });\n};\n\nvar schedule = function (scheduler, schedulee) {\n return action(function (_a) {\n var update = _a.update,\n complete = _a.complete;\n var latest;\n var schedulerSub = scheduler.start({\n update: function () {\n return latest !== undefined && update(latest);\n },\n complete: complete\n });\n var scheduleeSub = schedulee.start({\n update: function (v) {\n return latest = v;\n },\n complete: complete\n });\n return {\n stop: function () {\n schedulerSub.stop();\n scheduleeSub.stop();\n }\n };\n });\n};\n\nvar stagger = function (actions, interval) {\n var intervalIsNumber = typeof interval === 'number';\n var actionsWithDelay = actions.map(function (a, i) {\n var timeToDelay = intervalIsNumber ? interval * i : interval(i);\n return chain(delay(timeToDelay), a);\n });\n return parallel$1.apply(void 0, actionsWithDelay);\n};\n\nvar styler = function () {\n return invariant(false, 'styler has been removed from Popmotion in 9.0. Downgrade to 8.x or npm install stylefire');\n};\n\nexport { Action, ValueReaction, action, chain, composite, crossfade, vectorDecay as decay, delay, frame as everyFrame, index as inertia, keyframes, listen, merge, mouse, multicast, multitouch, parallel$1 as parallel, vectorPhysics as physics, index$1 as pointer, schedule, vectorSpring as spring, stagger, styler, timeline, tween, value };\n","import { __assign, __rest, __extends } from 'tslib';\nimport React__default, { useRef, memo, useEffect, createContext, useMemo, useContext, forwardRef, createElement, Fragment, useCallback, useState, cloneElement, Children, isValidElement } from 'react';\nimport sync, { getFrameData, cancelSync } from 'framesync';\nimport { velocityPerSecond, distance, mix, interpolate, wrap } from '@popmotion/popcorn';\nimport styler, { createStylerFactory, buildStyleProperty, isTransformProp, transformProps, buildSVGAttrs } from 'stylefire';\nimport { invariant, warning } from 'hey-listen';\nimport { number, px, percent, degrees, vw, vh, color, complex } from 'style-value-types';\nimport { action, delay, tween, spring, keyframes as keyframes$1, inertia } from 'popmotion';\nimport * as easingLookup from '@popmotion/easing';\nimport { cubicBezier, linear } from '@popmotion/easing';\n\nvar isFloat = function (value) {\r\n return !isNaN(parseFloat(value));\r\n};\r\n/**\r\n * `MotionValue` is used to track the state and velocity of motion values.\r\n *\r\n * @public\r\n */\r\nvar MotionValue = /** @class */ (function () {\r\n /**\r\n * @param init - The initiating value\r\n * @param config - Optional configuration options\r\n *\r\n * - `transformer`: A function to transform incoming values with.\r\n *\r\n * @internal\r\n */\r\n function MotionValue(init, _a) {\r\n var _this = this;\r\n var _b = _a === void 0 ? {} : _a, transformer = _b.transformer, parent = _b.parent;\r\n /**\r\n * Duration, in milliseconds, since last updating frame.\r\n *\r\n * @internal\r\n */\r\n this.timeDelta = 0;\r\n /**\r\n * Timestamp of the last time this `MotionValue` was updated.\r\n *\r\n * @internal\r\n */\r\n this.lastUpdated = 0;\r\n /**\r\n * Tracks whether this value can output a velocity. Currently this is only true\r\n * if the value is numerical, but we might be able to widen the scope here and support\r\n * other value types.\r\n *\r\n * @internal\r\n */\r\n this.canTrackVelocity = false;\r\n this.updateAndNotify = function (v, render) {\r\n if (render === void 0) { render = true; }\r\n _this.prev = _this.current;\r\n _this.current = _this.transformer ? _this.transformer(v) : v;\r\n if (_this.updateSubscribers && _this.prev !== _this.current) {\r\n _this.updateSubscribers.forEach(_this.notifySubscriber);\r\n }\r\n if (_this.children) {\r\n _this.children.forEach(_this.setChild);\r\n }\r\n if (render && _this.renderSubscribers) {\r\n _this.renderSubscribers.forEach(_this.notifySubscriber);\r\n }\r\n // Update timestamp\r\n var _a = getFrameData(), delta = _a.delta, timestamp = _a.timestamp;\r\n if (_this.lastUpdated !== timestamp) {\r\n _this.timeDelta = delta;\r\n _this.lastUpdated = timestamp;\r\n sync.postRender(_this.scheduleVelocityCheck);\r\n }\r\n };\r\n /**\r\n * Notify a subscriber with the latest value.\r\n *\r\n * This is an instanced and bound function to prevent generating a new\r\n * function once per frame.\r\n *\r\n * @param subscriber - The subscriber to notify.\r\n *\r\n * @internal\r\n */\r\n this.notifySubscriber = function (subscriber) {\r\n subscriber(_this.current);\r\n };\r\n /**\r\n * Schedule a velocity check for the next frame.\r\n *\r\n * This is an instanced and bound function to prevent generating a new\r\n * function once per frame.\r\n *\r\n * @internal\r\n */\r\n this.scheduleVelocityCheck = function () { return sync.postRender(_this.velocityCheck); };\r\n /**\r\n * Updates `prev` with `current` if the value hasn't been updated this frame.\r\n * This ensures velocity calculations return `0`.\r\n *\r\n * This is an instanced and bound function to prevent generating a new\r\n * function once per frame.\r\n *\r\n * @internal\r\n */\r\n this.velocityCheck = function (_a) {\r\n var timestamp = _a.timestamp;\r\n if (timestamp !== _this.lastUpdated) {\r\n _this.prev = _this.current;\r\n }\r\n };\r\n /**\r\n * Updates child `MotionValue`.\r\n *\r\n * @param child - Child `MotionValue`.\r\n *\r\n * @internal\r\n */\r\n this.setChild = function (child) { return child.set(_this.current); };\r\n this.parent = parent;\r\n this.transformer = transformer;\r\n this.set(init, false);\r\n this.canTrackVelocity = isFloat(this.current);\r\n }\r\n /**\r\n * Creates a new `MotionValue` that's subscribed to the output of this one.\r\n *\r\n * @param config - Optional configuration options\r\n *\r\n * - `transformer`: A function to transform incoming values with.\r\n *\r\n * @internal\r\n */\r\n MotionValue.prototype.addChild = function (config) {\r\n if (config === void 0) { config = {}; }\r\n var child = new MotionValue(this.current, __assign({ parent: this }, config));\r\n if (!this.children)\r\n this.children = new Set();\r\n this.children.add(child);\r\n return child;\r\n };\r\n /**\r\n * Stops a `MotionValue` from being subscribed to this one.\r\n *\r\n * @param child - The subscribed `MotionValue`\r\n *\r\n * @internal\r\n */\r\n MotionValue.prototype.removeChild = function (child) {\r\n if (!this.children) {\r\n return;\r\n }\r\n this.children.delete(child);\r\n };\r\n /**\r\n * Subscribes a subscriber function to a subscription list.\r\n *\r\n * @param subscriptions - A `Set` of subscribers.\r\n * @param subscription - A subscriber function.\r\n */\r\n MotionValue.prototype.subscribeTo = function (subscriptions, subscription) {\r\n var _this = this;\r\n var updateSubscriber = function () { return subscription(_this.current); };\r\n subscriptions.add(updateSubscriber);\r\n return function () { return subscriptions.delete(updateSubscriber); };\r\n };\r\n /**\r\n * Adds a function that will be notified when the `MotionValue` is updated.\r\n *\r\n * It returns a function that, when called, will cancel the subscription.\r\n *\r\n * When calling `onChange` inside a React component, it should be wrapped with the\r\n * `useEffect` hook. As it returns an unsubscribe function, this should be returned\r\n * from the `useEffect` function to ensure you don't add duplicate subscribers..\r\n *\r\n * @library\r\n *\r\n * ```jsx\r\n * function MyComponent() {\r\n * const x = useMotionValue(0)\r\n * const y = useMotionValue(0)\r\n * const opacity = useMotionValue(1)\r\n *\r\n * useEffect(() => {\r\n * function updateOpacity() {\r\n * const maxXY = Math.max(x.get(), y.get())\r\n * const newOpacity = transform(maxXY, [0, 100], [1, 0])\r\n * opacity.set(newOpacity)\r\n * }\r\n *\r\n * const unsubscribeX = x.onChange(updateOpacity)\r\n * const unsubscribeY = y.onChange(updateOpacity)\r\n *\r\n * return () => {\r\n * unsubscribeX()\r\n * unsubscribeY()\r\n * }\r\n * }, [])\r\n *\r\n * return \r\n * }\r\n * ```\r\n *\r\n * @motion\r\n *\r\n * ```jsx\r\n * export const MyComponent = () => {\r\n * const x = useMotionValue(0)\r\n * const y = useMotionValue(0)\r\n * const opacity = useMotionValue(1)\r\n *\r\n * useEffect(() => {\r\n * function updateOpacity() {\r\n * const maxXY = Math.max(x.get(), y.get())\r\n * const newOpacity = transform(maxXY, [0, 100], [1, 0])\r\n * opacity.set(newOpacity)\r\n * }\r\n *\r\n * const unsubscribeX = x.onChange(updateOpacity)\r\n * const unsubscribeY = y.onChange(updateOpacity)\r\n *\r\n * return () => {\r\n * unsubscribeX()\r\n * unsubscribeY()\r\n * }\r\n * }, [])\r\n *\r\n * return